Difference between revisions of "Wind"

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Wind is entered via a teleporter hidden in the mountains north of Britain.  
Wind is entered via a teleporter hidden in the mountains north of Britain.  


Be warned that Wind is just as much a dungeon as it is a city. Liches and Evil Mages inhabit the warren of caves where you first appear. The more civilized area lays in the center of the zone.


Be warned that Wind is just as much a dungeon as it is a city. Liches and Evil Mages inhabit the warren of caves where you first appear. The more civilized area lays in the center of the zone.
The city of Wind is also the Stronghold of the [[Council]] as part of the [[Kin System]].

Latest revision as of 15:22, 21 September 2021

Wind is entered via a teleporter hidden in the mountains north of Britain.

Be warned that Wind is just as much a dungeon as it is a city. Liches and Evil Mages inhabit the warren of caves where you first appear. The more civilized area lays in the center of the zone.

The city of Wind is also the Stronghold of the Council as part of the Kin System.