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		<title>Adam ant: Created page with &quot;= Selling to Vendors =  NPC merchants throughout the Angel Island family of shards buy and sell a variety of goods. Whether a merchant will purchase an item depends on the typ...&quot;</title>
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		<updated>2026-10-20T16:39:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Selling to Vendors =  NPC merchants throughout the Angel Island family of shards buy and sell a variety of goods. Whether a merchant will purchase an item depends on the typ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Selling to Vendors =&lt;br /&gt;
&lt;br /&gt;
NPC merchants throughout the Angel Island family of shards buy and sell a variety of goods. Whether a merchant will purchase an item depends on the type of item, where it came from, and how it was made.&lt;br /&gt;
&lt;br /&gt;
== How to Sell Items ==&lt;br /&gt;
&lt;br /&gt;
Find a merchant who deals in the goods you wish to sell and say '''vendor sell'''.&lt;br /&gt;
&lt;br /&gt;
If the merchant is interested in your items, a selling window will appear showing what the merchant is willing to purchase and the prices offered.&lt;br /&gt;
&lt;br /&gt;
Different merchants buy different goods. For example, a tanner may purchase leather, while a blacksmith purchases metal goods.&lt;br /&gt;
&lt;br /&gt;
If a merchant isn't interested in anything you're carrying, try a different type of merchant.&lt;br /&gt;
&lt;br /&gt;
== Goods Merchants Will Buy ==&lt;br /&gt;
&lt;br /&gt;
Merchants generally purchase eligible goods obtained through adventuring, gathering, or crafting.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Hides and leather gathered from creatures.&lt;br /&gt;
* Resources collected through mining, lumberjacking, or other gathering activities.&lt;br /&gt;
* Weapons and armor recovered during adventures, where accepted by the merchant.&lt;br /&gt;
* Equipment crafted by players, including equipment made using materials purchased from NPC merchants.&lt;br /&gt;
&lt;br /&gt;
'''Crafting with purchased materials is allowed.''' A blacksmith may purchase ingots from a merchant, forge armor, and sell the finished armor to an appropriate vendor. A tailor may likewise purchase leather and sell armor made from it.&lt;br /&gt;
&lt;br /&gt;
Normal crafting requirements, skill checks, material costs, and merchant prices still apply.&lt;br /&gt;
&lt;br /&gt;
== Goods Merchants Won't Buy ==&lt;br /&gt;
&lt;br /&gt;
On '''Mortalis, Seasons, and Upheaval''', merchants will not purchase certain goods that originated in NPC shops.&lt;br /&gt;
&lt;br /&gt;
Buying an item from one merchant and selling it back to another is not a way to earn gold. Simply cutting or processing purchased goods may not make them eligible for resale.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Vendor buyback&lt;br /&gt;
|-&lt;br /&gt;
| Leather cut from hides obtained from creatures&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
| Leather cut from hides purchased from an NPC&lt;br /&gt;
| Refused&lt;br /&gt;
|-&lt;br /&gt;
| Leather armor crafted using NPC-purchased leather&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
| Bread made using flour purchased from an NPC&lt;br /&gt;
| Refused&lt;br /&gt;
|-&lt;br /&gt;
| Bread made using flour you produced yourself&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
| Eligible armor forged from purchased ingots&lt;br /&gt;
| Accepted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The important distinction is between '''simple processing of shop goods''' and '''legitimate crafting'''.&lt;br /&gt;
&lt;br /&gt;
These particular shop-goods restrictions apply to Mortalis, Seasons, and Upheaval. Other shards may have different merchant rules.&lt;br /&gt;
&lt;br /&gt;
== Why Won't the Merchant Buy My Items? ==&lt;br /&gt;
&lt;br /&gt;
Merchants may refuse goods for several reasons.&lt;br /&gt;
&lt;br /&gt;
=== Shopkeeper's Goods ===&lt;br /&gt;
&lt;br /&gt;
A merchant may say:&lt;br /&gt;
&lt;br /&gt;
:''I'll not pay coin for a shopkeeper's own wares, nor for what was merely cut from them.''&lt;br /&gt;
&lt;br /&gt;
This means the merchant has recognized goods purchased from an NPC shop, or goods produced through a restricted conversion of those purchases.&lt;br /&gt;
&lt;br /&gt;
=== Starting Equipment ===&lt;br /&gt;
&lt;br /&gt;
Items provided when a character is created are generally not eligible for sale to merchants.&lt;br /&gt;
&lt;br /&gt;
=== Soul-Bound Goods ===&lt;br /&gt;
&lt;br /&gt;
Some items are bound to a character's family and cannot be sold to NPC merchants. A merchant may explain:&lt;br /&gt;
&lt;br /&gt;
:''Items bound to new souls hold no value to merchants.''&lt;br /&gt;
&lt;br /&gt;
=== Wrong Merchant or Ineligible Goods ===&lt;br /&gt;
&lt;br /&gt;
If a merchant says:&lt;br /&gt;
&lt;br /&gt;
:''You have nothing I would be interested in.''&lt;br /&gt;
&lt;br /&gt;
The merchant has no eligible items to purchase from you. You may be carrying goods outside that merchant's trade, items that cannot be sold, or goods subject to other restrictions.&lt;br /&gt;
&lt;br /&gt;
== Selling Mixed Inventories ==&lt;br /&gt;
&lt;br /&gt;
You can still sell eligible items even when your backpack contains goods a merchant refuses.&lt;br /&gt;
&lt;br /&gt;
For example, suppose you carry a leather gorget you crafted and some leather cut from hides purchased at an NPC shop.&lt;br /&gt;
&lt;br /&gt;
On Mortalis, Seasons, or Upheaval, a tanner can offer to purchase the gorget while refusing the restricted leather. You do not need to remove the refused goods from your backpack before selling the eligible items.&lt;br /&gt;
&lt;br /&gt;
== Selling House Deeds ==&lt;br /&gt;
&lt;br /&gt;
Architects sell house deeds but do not purchase them back.&lt;br /&gt;
&lt;br /&gt;
If you wish to return a house deed, visit a '''Real Estate Broker''' instead.&lt;br /&gt;
&lt;br /&gt;
Real Estate Brokers refund '''80% of the applicable deed value''' for eligible standard and custom house deeds. The refund is deposited into your bank account.&lt;br /&gt;
&lt;br /&gt;
Custom house deeds are available for purchase from Architects on shards where static housing is enabled.&lt;br /&gt;
&lt;br /&gt;
== Tips for Selling Successfully ==&lt;br /&gt;
&lt;br /&gt;
* Visit a merchant who specializes in the type of goods you're carrying.&lt;br /&gt;
* Gathered resources and legitimately crafted equipment are generally better candidates for resale than goods purchased directly from NPC shops.&lt;br /&gt;
* Not every crafted item is profitable. Material costs, failed crafting attempts, and merchant prices all matter.&lt;br /&gt;
* If a merchant refuses an item, pay attention to the message. It may explain whether the problem is the item itself, its origin, or the merchant's trade.&lt;br /&gt;
&lt;br /&gt;
The merchant economy rewards adventuring, resource gathering, and skilled craftsmanship—not simply moving goods between shopkeepers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Adam ant</name></author>
	</entry>
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