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		<id>https://game-master.net/aiwiki/index.php?title=Housing_Info&amp;diff=4214</id>
		<title>Housing Info</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Housing_Info&amp;diff=4214"/>
		<updated>2024-01-21T21:22:21Z</updated>

		<summary type="html">&lt;p&gt;Yoar: /* Storage Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
&lt;br /&gt;
You may own one house per account. You may co-own others to your house which will give them additional options above those who are “friended” to your house.&lt;br /&gt;
&lt;br /&gt;
Houses will decay, but are refreshed when you play. Every 20 minutes of playing time will equate to one day of credit to keep your house from falling, so long as you are actively playing and moving around. This can be done with any character on the account. You can build up to 90 days of credit on your account to prevent your house from falling. If you have over 15 credits, your house’s condition (when you check from the house sign) will be like new. You will see changes showing greater amounts of decay if you have less than 15 credits built up.&lt;br /&gt;
&lt;br /&gt;
If you are going to be away from Angel Island for greater than 90 days, contact a staff member to discuss keeping your house from falling while you are away.&lt;br /&gt;
&lt;br /&gt;
==Custom Housing==&lt;br /&gt;
Custom housing can be a rather ugly thing. In order to maintain a believable level of fantasy/RP the staff here at Angel Island oversee the construction of custom housing by allowing players to create houses our test server which will then be reviewed by staff. If your design is accepted that house will be set to a deed and made static. At that point, you and only you can buy replicates of your house which you can sell to players.&lt;br /&gt;
&lt;br /&gt;
For more information about custom housing, please check the [[Custom Housing]] article.&lt;br /&gt;
&lt;br /&gt;
==Private vs Public==&lt;br /&gt;
Houses can be either public or private. &lt;br /&gt;
&lt;br /&gt;
'''Public'''&lt;br /&gt;
&lt;br /&gt;
*Does not effect notoriety – If players are blue they stay blue when they enter, if they are grey or red they stay grey or red when they enter the house.&lt;br /&gt;
*You can lock doors to your public house.&lt;br /&gt;
*You can place vendors – Owner can place, friend can place, stranger cannot place.&lt;br /&gt;
&lt;br /&gt;
'''Private'''&lt;br /&gt;
&lt;br /&gt;
*Players flag gray when entering – You may attack anyone who enters your private house freely. If your guest is “Blue” he will flag “grey” while inside..&lt;br /&gt;
*You can lock the doors&lt;br /&gt;
*You cannot place vendors in a private house&lt;br /&gt;
&lt;br /&gt;
==Containers and storage==&lt;br /&gt;
All houses get the following containers&lt;br /&gt;
&lt;br /&gt;
Any custom house: 270 lockdowns, 2 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Small House: 270 lockdowns, 2 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Small Shop: 275 lockdowns, 2 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Small Tower: 300 lockdowns, 2 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Sandstone: 450 lockdowns, 3 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Large Brick House, Large Patio, Log Cabin, Villa: 600 lockdowns, 4 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
L-Shape/Large Marble: 750 lockdowns, 5 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Tower: 1150 lockdowns, 8 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Keep: 1300 lockdowns, 9 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Castle: 1950 lockdowns, 14 secures&lt;br /&gt;
&lt;br /&gt;
===Secure Containers===&lt;br /&gt;
&lt;br /&gt;
Secure containers can be placed in your house by placing a container anywhere in the house and then saying &amp;quot;I wish to secure this&amp;quot;. It will prompt you who you would like to grant access to the container. Anyone that does not have access to the container cannot see or take anything inside that container.&lt;br /&gt;
&lt;br /&gt;
Only the owner of the house can release secure containers. Co-owners cannot release secure containers.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
In addition, houses will get 'lockboxes' which is a locked down container of your choice for which the items inside are freely lootable, but will not decay. The so-called lockbox counts as a single locked item, but items in the lockbox are not locked down. &lt;br /&gt;
&lt;br /&gt;
Lockboxes can be trapped and locked based on what type of container it is. House owners can place approximately half as many lockboxes as it has secure containers to start. To make a lockbox, simply place your container on the ground and say the words &amp;quot;I wish to lock this down&amp;quot;. A target cursor will appear; click the container. The house will automatically recognize the container as a lockbox container.&lt;br /&gt;
&lt;br /&gt;
===Decorative Containers===&lt;br /&gt;
&lt;br /&gt;
You can make containers work as purely cosmetic features in your house. To do this, speak the words &amp;quot;I wish to make this decorative&amp;quot; then target the container you wish to make decorative. You must be standing inside your house for this to work.&lt;br /&gt;
&lt;br /&gt;
By doing that, that box can no longer hold any items, and is purely decorative. To make the box functional again so that you can store things in it say the words &amp;quot;I wish to make this functional&amp;quot; and target the container. Again, you must be inside your house for this to work.&lt;br /&gt;
&lt;br /&gt;
===Storage Upgrades===&lt;br /&gt;
&lt;br /&gt;
House storage can be upgraded with Storage Upgrade Contracts which are purchasable from a General Contractor vendor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade Name !! Secures !! Lockboxes !! Lockdowns !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Modest || 3 || 3 || 500 || 82562&lt;br /&gt;
|-&lt;br /&gt;
| Moderate || 6 || 4 || 900 || 195750&lt;br /&gt;
|-&lt;br /&gt;
| Premium || 9 || 5 || 1300 || 498900&lt;br /&gt;
|-&lt;br /&gt;
| Lavish || 14 || 7 || 1950 || 767100&lt;br /&gt;
|-&lt;br /&gt;
| Deluxe(*) || 28 || 7 || 4076 || 1603400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When you redeed a house, a check for the price of all upgrades will be placed in your bankbox.&lt;br /&gt;
&lt;br /&gt;
(*) Note: The Deluxe contract may only be added to large towers, keeps and castles.&lt;br /&gt;
&lt;br /&gt;
===Lockbox Building Permit===&lt;br /&gt;
&lt;br /&gt;
Building permits for lockboxes add one lockbox per deed to your total storage capacity when used on your house sign. You can add as many of these as you like.&lt;br /&gt;
&lt;br /&gt;
==Doors==&lt;br /&gt;
Angel Island has specialty doors that may be used in any player owned house. These doors are sold by Architect NPC’s (found in carpenter’s shops), and are currently available in five flavors. They may be removed, rotated (deco tool), and individually keyed. Feel free to let your imagination run wild. You can even create secure portions of your house by locking off certain rooms.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you rekey your house through the house sign after placing a new door or rotating an existing one. You may lock either with your new key.&lt;br /&gt;
&lt;br /&gt;
===Placing New Doors===&lt;br /&gt;
Doors may be placed in the same manner as any other house add on. You will be given a confirmation gump before placement is finalized.&lt;br /&gt;
&lt;br /&gt;
*Purchase deed from any Architect NPC&lt;br /&gt;
*Double Click deed&lt;br /&gt;
*Target ground where you would like the door&lt;br /&gt;
*Select ok from the confirmation gump&lt;br /&gt;
&lt;br /&gt;
===Removing Doors===&lt;br /&gt;
You may remove doors at will with the aid of an Axe.&lt;br /&gt;
&lt;br /&gt;
*Equip Axe&lt;br /&gt;
*Double Click Axe in Paperdoll&lt;br /&gt;
*Target Door&lt;br /&gt;
&lt;br /&gt;
You must hit your door three times to succefully break it down. Upon each hit, you will recieve a message notifying you which stage you are at.&lt;br /&gt;
&lt;br /&gt;
*Your Axe does great damage to the door.&lt;br /&gt;
*Your door begins to fall apart.&lt;br /&gt;
*You destroy the item.&lt;br /&gt;
&lt;br /&gt;
===Rotating Doors===&lt;br /&gt;
Doors may be rotated to occupy 8 diffent angles. (4 facing directions x 2 opening direction) Both purchased doors and original doors may be manipulated. To rotate your door, use a home decorating tool, purchasable at any architect for 10k, and rotate them as you would any other item.&lt;br /&gt;
&lt;br /&gt;
*Double click decorating tool&lt;br /&gt;
*Target tool&lt;br /&gt;
*Select Turn&lt;br /&gt;
*Target door&lt;br /&gt;
&lt;br /&gt;
===Individual Door Locks===&lt;br /&gt;
The Tinker NPC sells a contract to rekey a single lock in your house. To use this deed simply double click it, and target a door in your house. A key will be placed in the owners pack, and bank box. Those keys will then be the only keys that can lock/unlock the targeted door.&lt;br /&gt;
&lt;br /&gt;
This change coupled with strongboxes makes it possible for players to run their own inn with private rooms.&lt;br /&gt;
&lt;br /&gt;
===Certificate of Identity===&lt;br /&gt;
&lt;br /&gt;
Certificate of Identity confirms the Player Serial Number for positive ID purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, you meet Xyphus in-game and really like the guy and trust him. You tell him to meet you at your keep tomorrow where you will friend him. An imposter shows up with the same name, same look... the COI solves this problem and can positively distinguish between players.&lt;br /&gt;
 &lt;br /&gt;
You can target the COI when friending or co-owning someone to make the co-ownership an absolute certainity. There is no fooling the Certificate Of Identity.&lt;br /&gt;
&lt;br /&gt;
==Housesitters==&lt;br /&gt;
&lt;br /&gt;
Housesitters are NPCs that refresh your house for you. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Housesitter pay &amp;lt;s&amp;gt;You can pay your housesitter by dropping gold onto it, otherwise it&amp;lt;/s&amp;gt; will be extracted from your bank account. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Deeds for housesitters can be purchased from innkeepers, barkeepers, tavern keepers, or real estate brokers. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Costs:'''&lt;br /&gt;
* You are charged 500 gp per day for each secure your house is entitled to, i.e., MaxSecures (not how many you actually have.) &lt;br /&gt;
* The cost per day is therefore MaxSecures * 500&lt;br /&gt;
* The housesitter will begin refreshing your house once it drops below the maximum 15-day time bank, keeping it in ''perfect condition''.&lt;br /&gt;
* The maximum number of times a housesitter will refresh your house is 90&lt;br /&gt;
'''Example:''' A small house has 3 secures, therefore the cost per real-world day to refresh your house would be 1,500 gold.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:''' The housesitter will only refresh your house one day per house-decay check. So if you add a house sitter when your house is ''greatly worn'', it will take several more decay checks to restore your house to ''perfect condition''. Decay checks happen about every 10 minutes.&lt;br /&gt;
&lt;br /&gt;
You can also use NPC name and title change deeds on your housesitter, which are available from gypsy merchants.&lt;br /&gt;
&lt;br /&gt;
==Barkeepers==&lt;br /&gt;
&lt;br /&gt;
Barkeepers are NPCs which you can place inside your home. You can also purchase work permits for Barkeepers which allow you to place more of them. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both barkeep deeds and their work permits are available from NPC innkeepers.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Housing_Info&amp;diff=4213</id>
		<title>Housing Info</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Housing_Info&amp;diff=4213"/>
		<updated>2024-01-21T21:21:57Z</updated>

		<summary type="html">&lt;p&gt;Yoar: /* Storage Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
&lt;br /&gt;
You may own one house per account. You may co-own others to your house which will give them additional options above those who are “friended” to your house.&lt;br /&gt;
&lt;br /&gt;
Houses will decay, but are refreshed when you play. Every 20 minutes of playing time will equate to one day of credit to keep your house from falling, so long as you are actively playing and moving around. This can be done with any character on the account. You can build up to 90 days of credit on your account to prevent your house from falling. If you have over 15 credits, your house’s condition (when you check from the house sign) will be like new. You will see changes showing greater amounts of decay if you have less than 15 credits built up.&lt;br /&gt;
&lt;br /&gt;
If you are going to be away from Angel Island for greater than 90 days, contact a staff member to discuss keeping your house from falling while you are away.&lt;br /&gt;
&lt;br /&gt;
==Custom Housing==&lt;br /&gt;
Custom housing can be a rather ugly thing. In order to maintain a believable level of fantasy/RP the staff here at Angel Island oversee the construction of custom housing by allowing players to create houses our test server which will then be reviewed by staff. If your design is accepted that house will be set to a deed and made static. At that point, you and only you can buy replicates of your house which you can sell to players.&lt;br /&gt;
&lt;br /&gt;
For more information about custom housing, please check the [[Custom Housing]] article.&lt;br /&gt;
&lt;br /&gt;
==Private vs Public==&lt;br /&gt;
Houses can be either public or private. &lt;br /&gt;
&lt;br /&gt;
'''Public'''&lt;br /&gt;
&lt;br /&gt;
*Does not effect notoriety – If players are blue they stay blue when they enter, if they are grey or red they stay grey or red when they enter the house.&lt;br /&gt;
*You can lock doors to your public house.&lt;br /&gt;
*You can place vendors – Owner can place, friend can place, stranger cannot place.&lt;br /&gt;
&lt;br /&gt;
'''Private'''&lt;br /&gt;
&lt;br /&gt;
*Players flag gray when entering – You may attack anyone who enters your private house freely. If your guest is “Blue” he will flag “grey” while inside..&lt;br /&gt;
*You can lock the doors&lt;br /&gt;
*You cannot place vendors in a private house&lt;br /&gt;
&lt;br /&gt;
==Containers and storage==&lt;br /&gt;
All houses get the following containers&lt;br /&gt;
&lt;br /&gt;
Any custom house: 270 lockdowns, 2 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Small House: 270 lockdowns, 2 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Small Shop: 275 lockdowns, 2 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Small Tower: 300 lockdowns, 2 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Sandstone: 450 lockdowns, 3 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Large Brick House, Large Patio, Log Cabin, Villa: 600 lockdowns, 4 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
L-Shape/Large Marble: 750 lockdowns, 5 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Tower: 1150 lockdowns, 8 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Keep: 1300 lockdowns, 9 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Castle: 1950 lockdowns, 14 secures&lt;br /&gt;
&lt;br /&gt;
===Secure Containers===&lt;br /&gt;
&lt;br /&gt;
Secure containers can be placed in your house by placing a container anywhere in the house and then saying &amp;quot;I wish to secure this&amp;quot;. It will prompt you who you would like to grant access to the container. Anyone that does not have access to the container cannot see or take anything inside that container.&lt;br /&gt;
&lt;br /&gt;
Only the owner of the house can release secure containers. Co-owners cannot release secure containers.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
In addition, houses will get 'lockboxes' which is a locked down container of your choice for which the items inside are freely lootable, but will not decay. The so-called lockbox counts as a single locked item, but items in the lockbox are not locked down. &lt;br /&gt;
&lt;br /&gt;
Lockboxes can be trapped and locked based on what type of container it is. House owners can place approximately half as many lockboxes as it has secure containers to start. To make a lockbox, simply place your container on the ground and say the words &amp;quot;I wish to lock this down&amp;quot;. A target cursor will appear; click the container. The house will automatically recognize the container as a lockbox container.&lt;br /&gt;
&lt;br /&gt;
===Decorative Containers===&lt;br /&gt;
&lt;br /&gt;
You can make containers work as purely cosmetic features in your house. To do this, speak the words &amp;quot;I wish to make this decorative&amp;quot; then target the container you wish to make decorative. You must be standing inside your house for this to work.&lt;br /&gt;
&lt;br /&gt;
By doing that, that box can no longer hold any items, and is purely decorative. To make the box functional again so that you can store things in it say the words &amp;quot;I wish to make this functional&amp;quot; and target the container. Again, you must be inside your house for this to work.&lt;br /&gt;
&lt;br /&gt;
===Storage Upgrades===&lt;br /&gt;
&lt;br /&gt;
House storage can be upgraded with Storage Upgrade Contracts which are purchasable from a General Contractor vendor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade Name !! Secures !! Lockboxes !! Lockdowns !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Modest || 3 || 3 || 500 || 82562&lt;br /&gt;
|-&lt;br /&gt;
| Moderate || 6 || 4 || 900 || 195750&lt;br /&gt;
|-&lt;br /&gt;
| Premium || 9 || 5 || 1300 || 498900&lt;br /&gt;
|-&lt;br /&gt;
| Lavish || 14 || 7 || 1950 || 767100&lt;br /&gt;
|-&lt;br /&gt;
| Deluxe(*) || 28 || 7 || 4076 || 1603400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When you redeed a house, a check for the price of all upgrades will be placed in your bankbox.&lt;br /&gt;
&lt;br /&gt;
(*) Note: The Deluxe cotnract may only be added to large towers, keeps and castles.&lt;br /&gt;
&lt;br /&gt;
===Lockbox Building Permit===&lt;br /&gt;
&lt;br /&gt;
Building permits for lockboxes add one lockbox per deed to your total storage capacity when used on your house sign. You can add as many of these as you like.&lt;br /&gt;
&lt;br /&gt;
==Doors==&lt;br /&gt;
Angel Island has specialty doors that may be used in any player owned house. These doors are sold by Architect NPC’s (found in carpenter’s shops), and are currently available in five flavors. They may be removed, rotated (deco tool), and individually keyed. Feel free to let your imagination run wild. You can even create secure portions of your house by locking off certain rooms.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you rekey your house through the house sign after placing a new door or rotating an existing one. You may lock either with your new key.&lt;br /&gt;
&lt;br /&gt;
===Placing New Doors===&lt;br /&gt;
Doors may be placed in the same manner as any other house add on. You will be given a confirmation gump before placement is finalized.&lt;br /&gt;
&lt;br /&gt;
*Purchase deed from any Architect NPC&lt;br /&gt;
*Double Click deed&lt;br /&gt;
*Target ground where you would like the door&lt;br /&gt;
*Select ok from the confirmation gump&lt;br /&gt;
&lt;br /&gt;
===Removing Doors===&lt;br /&gt;
You may remove doors at will with the aid of an Axe.&lt;br /&gt;
&lt;br /&gt;
*Equip Axe&lt;br /&gt;
*Double Click Axe in Paperdoll&lt;br /&gt;
*Target Door&lt;br /&gt;
&lt;br /&gt;
You must hit your door three times to succefully break it down. Upon each hit, you will recieve a message notifying you which stage you are at.&lt;br /&gt;
&lt;br /&gt;
*Your Axe does great damage to the door.&lt;br /&gt;
*Your door begins to fall apart.&lt;br /&gt;
*You destroy the item.&lt;br /&gt;
&lt;br /&gt;
===Rotating Doors===&lt;br /&gt;
Doors may be rotated to occupy 8 diffent angles. (4 facing directions x 2 opening direction) Both purchased doors and original doors may be manipulated. To rotate your door, use a home decorating tool, purchasable at any architect for 10k, and rotate them as you would any other item.&lt;br /&gt;
&lt;br /&gt;
*Double click decorating tool&lt;br /&gt;
*Target tool&lt;br /&gt;
*Select Turn&lt;br /&gt;
*Target door&lt;br /&gt;
&lt;br /&gt;
===Individual Door Locks===&lt;br /&gt;
The Tinker NPC sells a contract to rekey a single lock in your house. To use this deed simply double click it, and target a door in your house. A key will be placed in the owners pack, and bank box. Those keys will then be the only keys that can lock/unlock the targeted door.&lt;br /&gt;
&lt;br /&gt;
This change coupled with strongboxes makes it possible for players to run their own inn with private rooms.&lt;br /&gt;
&lt;br /&gt;
===Certificate of Identity===&lt;br /&gt;
&lt;br /&gt;
Certificate of Identity confirms the Player Serial Number for positive ID purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, you meet Xyphus in-game and really like the guy and trust him. You tell him to meet you at your keep tomorrow where you will friend him. An imposter shows up with the same name, same look... the COI solves this problem and can positively distinguish between players.&lt;br /&gt;
 &lt;br /&gt;
You can target the COI when friending or co-owning someone to make the co-ownership an absolute certainity. There is no fooling the Certificate Of Identity.&lt;br /&gt;
&lt;br /&gt;
==Housesitters==&lt;br /&gt;
&lt;br /&gt;
Housesitters are NPCs that refresh your house for you. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Housesitter pay &amp;lt;s&amp;gt;You can pay your housesitter by dropping gold onto it, otherwise it&amp;lt;/s&amp;gt; will be extracted from your bank account. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Deeds for housesitters can be purchased from innkeepers, barkeepers, tavern keepers, or real estate brokers. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Costs:'''&lt;br /&gt;
* You are charged 500 gp per day for each secure your house is entitled to, i.e., MaxSecures (not how many you actually have.) &lt;br /&gt;
* The cost per day is therefore MaxSecures * 500&lt;br /&gt;
* The housesitter will begin refreshing your house once it drops below the maximum 15-day time bank, keeping it in ''perfect condition''.&lt;br /&gt;
* The maximum number of times a housesitter will refresh your house is 90&lt;br /&gt;
'''Example:''' A small house has 3 secures, therefore the cost per real-world day to refresh your house would be 1,500 gold.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:''' The housesitter will only refresh your house one day per house-decay check. So if you add a house sitter when your house is ''greatly worn'', it will take several more decay checks to restore your house to ''perfect condition''. Decay checks happen about every 10 minutes.&lt;br /&gt;
&lt;br /&gt;
You can also use NPC name and title change deeds on your housesitter, which are available from gypsy merchants.&lt;br /&gt;
&lt;br /&gt;
==Barkeepers==&lt;br /&gt;
&lt;br /&gt;
Barkeepers are NPCs which you can place inside your home. You can also purchase work permits for Barkeepers which allow you to place more of them. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both barkeep deeds and their work permits are available from NPC innkeepers.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Housing_Info&amp;diff=4212</id>
		<title>Housing Info</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Housing_Info&amp;diff=4212"/>
		<updated>2024-01-21T21:21:09Z</updated>

		<summary type="html">&lt;p&gt;Yoar: /* Storage Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
&lt;br /&gt;
You may own one house per account. You may co-own others to your house which will give them additional options above those who are “friended” to your house.&lt;br /&gt;
&lt;br /&gt;
Houses will decay, but are refreshed when you play. Every 20 minutes of playing time will equate to one day of credit to keep your house from falling, so long as you are actively playing and moving around. This can be done with any character on the account. You can build up to 90 days of credit on your account to prevent your house from falling. If you have over 15 credits, your house’s condition (when you check from the house sign) will be like new. You will see changes showing greater amounts of decay if you have less than 15 credits built up.&lt;br /&gt;
&lt;br /&gt;
If you are going to be away from Angel Island for greater than 90 days, contact a staff member to discuss keeping your house from falling while you are away.&lt;br /&gt;
&lt;br /&gt;
==Custom Housing==&lt;br /&gt;
Custom housing can be a rather ugly thing. In order to maintain a believable level of fantasy/RP the staff here at Angel Island oversee the construction of custom housing by allowing players to create houses our test server which will then be reviewed by staff. If your design is accepted that house will be set to a deed and made static. At that point, you and only you can buy replicates of your house which you can sell to players.&lt;br /&gt;
&lt;br /&gt;
For more information about custom housing, please check the [[Custom Housing]] article.&lt;br /&gt;
&lt;br /&gt;
==Private vs Public==&lt;br /&gt;
Houses can be either public or private. &lt;br /&gt;
&lt;br /&gt;
'''Public'''&lt;br /&gt;
&lt;br /&gt;
*Does not effect notoriety – If players are blue they stay blue when they enter, if they are grey or red they stay grey or red when they enter the house.&lt;br /&gt;
*You can lock doors to your public house.&lt;br /&gt;
*You can place vendors – Owner can place, friend can place, stranger cannot place.&lt;br /&gt;
&lt;br /&gt;
'''Private'''&lt;br /&gt;
&lt;br /&gt;
*Players flag gray when entering – You may attack anyone who enters your private house freely. If your guest is “Blue” he will flag “grey” while inside..&lt;br /&gt;
*You can lock the doors&lt;br /&gt;
*You cannot place vendors in a private house&lt;br /&gt;
&lt;br /&gt;
==Containers and storage==&lt;br /&gt;
All houses get the following containers&lt;br /&gt;
&lt;br /&gt;
Any custom house: 270 lockdowns, 2 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Small House: 270 lockdowns, 2 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Small Shop: 275 lockdowns, 2 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Small Tower: 300 lockdowns, 2 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Sandstone: 450 lockdowns, 3 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Large Brick House, Large Patio, Log Cabin, Villa: 600 lockdowns, 4 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
L-Shape/Large Marble: 750 lockdowns, 5 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Tower: 1150 lockdowns, 8 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Keep: 1300 lockdowns, 9 secures&amp;lt;br /&amp;gt;&lt;br /&gt;
Castle: 1950 lockdowns, 14 secures&lt;br /&gt;
&lt;br /&gt;
===Secure Containers===&lt;br /&gt;
&lt;br /&gt;
Secure containers can be placed in your house by placing a container anywhere in the house and then saying &amp;quot;I wish to secure this&amp;quot;. It will prompt you who you would like to grant access to the container. Anyone that does not have access to the container cannot see or take anything inside that container.&lt;br /&gt;
&lt;br /&gt;
Only the owner of the house can release secure containers. Co-owners cannot release secure containers.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
In addition, houses will get 'lockboxes' which is a locked down container of your choice for which the items inside are freely lootable, but will not decay. The so-called lockbox counts as a single locked item, but items in the lockbox are not locked down. &lt;br /&gt;
&lt;br /&gt;
Lockboxes can be trapped and locked based on what type of container it is. House owners can place approximately half as many lockboxes as it has secure containers to start. To make a lockbox, simply place your container on the ground and say the words &amp;quot;I wish to lock this down&amp;quot;. A target cursor will appear; click the container. The house will automatically recognize the container as a lockbox container.&lt;br /&gt;
&lt;br /&gt;
===Decorative Containers===&lt;br /&gt;
&lt;br /&gt;
You can make containers work as purely cosmetic features in your house. To do this, speak the words &amp;quot;I wish to make this decorative&amp;quot; then target the container you wish to make decorative. You must be standing inside your house for this to work.&lt;br /&gt;
&lt;br /&gt;
By doing that, that box can no longer hold any items, and is purely decorative. To make the box functional again so that you can store things in it say the words &amp;quot;I wish to make this functional&amp;quot; and target the container. Again, you must be inside your house for this to work.&lt;br /&gt;
&lt;br /&gt;
===Storage Upgrades===&lt;br /&gt;
&lt;br /&gt;
House storage can be upgraded with Storage Upgrade Contracts which are purchasable from a General Contractor vendor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade Name !! Secures !! Lockboxes !! Lockdowns !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Modest || 3 || 3 || 500 || 82562&lt;br /&gt;
|-&lt;br /&gt;
| Moderate || 6 || 4 || 900 || 195750&lt;br /&gt;
|-&lt;br /&gt;
| Premium || 9 || 5 || 1300 || 498900&lt;br /&gt;
|-&lt;br /&gt;
| Lavish || 14 || 7 || 1950 || 767100&lt;br /&gt;
|-&lt;br /&gt;
| Deluxe || 28 || 7 || 4076 || 1603400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When you redeed a house, a check for the price of all upgrades will be placed in your bankbox.&lt;br /&gt;
&lt;br /&gt;
===Lockbox Building Permit===&lt;br /&gt;
&lt;br /&gt;
Building permits for lockboxes add one lockbox per deed to your total storage capacity when used on your house sign. You can add as many of these as you like.&lt;br /&gt;
&lt;br /&gt;
==Doors==&lt;br /&gt;
Angel Island has specialty doors that may be used in any player owned house. These doors are sold by Architect NPC’s (found in carpenter’s shops), and are currently available in five flavors. They may be removed, rotated (deco tool), and individually keyed. Feel free to let your imagination run wild. You can even create secure portions of your house by locking off certain rooms.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you rekey your house through the house sign after placing a new door or rotating an existing one. You may lock either with your new key.&lt;br /&gt;
&lt;br /&gt;
===Placing New Doors===&lt;br /&gt;
Doors may be placed in the same manner as any other house add on. You will be given a confirmation gump before placement is finalized.&lt;br /&gt;
&lt;br /&gt;
*Purchase deed from any Architect NPC&lt;br /&gt;
*Double Click deed&lt;br /&gt;
*Target ground where you would like the door&lt;br /&gt;
*Select ok from the confirmation gump&lt;br /&gt;
&lt;br /&gt;
===Removing Doors===&lt;br /&gt;
You may remove doors at will with the aid of an Axe.&lt;br /&gt;
&lt;br /&gt;
*Equip Axe&lt;br /&gt;
*Double Click Axe in Paperdoll&lt;br /&gt;
*Target Door&lt;br /&gt;
&lt;br /&gt;
You must hit your door three times to succefully break it down. Upon each hit, you will recieve a message notifying you which stage you are at.&lt;br /&gt;
&lt;br /&gt;
*Your Axe does great damage to the door.&lt;br /&gt;
*Your door begins to fall apart.&lt;br /&gt;
*You destroy the item.&lt;br /&gt;
&lt;br /&gt;
===Rotating Doors===&lt;br /&gt;
Doors may be rotated to occupy 8 diffent angles. (4 facing directions x 2 opening direction) Both purchased doors and original doors may be manipulated. To rotate your door, use a home decorating tool, purchasable at any architect for 10k, and rotate them as you would any other item.&lt;br /&gt;
&lt;br /&gt;
*Double click decorating tool&lt;br /&gt;
*Target tool&lt;br /&gt;
*Select Turn&lt;br /&gt;
*Target door&lt;br /&gt;
&lt;br /&gt;
===Individual Door Locks===&lt;br /&gt;
The Tinker NPC sells a contract to rekey a single lock in your house. To use this deed simply double click it, and target a door in your house. A key will be placed in the owners pack, and bank box. Those keys will then be the only keys that can lock/unlock the targeted door.&lt;br /&gt;
&lt;br /&gt;
This change coupled with strongboxes makes it possible for players to run their own inn with private rooms.&lt;br /&gt;
&lt;br /&gt;
===Certificate of Identity===&lt;br /&gt;
&lt;br /&gt;
Certificate of Identity confirms the Player Serial Number for positive ID purposes. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, you meet Xyphus in-game and really like the guy and trust him. You tell him to meet you at your keep tomorrow where you will friend him. An imposter shows up with the same name, same look... the COI solves this problem and can positively distinguish between players.&lt;br /&gt;
 &lt;br /&gt;
You can target the COI when friending or co-owning someone to make the co-ownership an absolute certainity. There is no fooling the Certificate Of Identity.&lt;br /&gt;
&lt;br /&gt;
==Housesitters==&lt;br /&gt;
&lt;br /&gt;
Housesitters are NPCs that refresh your house for you. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Housesitter pay &amp;lt;s&amp;gt;You can pay your housesitter by dropping gold onto it, otherwise it&amp;lt;/s&amp;gt; will be extracted from your bank account. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Deeds for housesitters can be purchased from innkeepers, barkeepers, tavern keepers, or real estate brokers. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Costs:'''&lt;br /&gt;
* You are charged 500 gp per day for each secure your house is entitled to, i.e., MaxSecures (not how many you actually have.) &lt;br /&gt;
* The cost per day is therefore MaxSecures * 500&lt;br /&gt;
* The housesitter will begin refreshing your house once it drops below the maximum 15-day time bank, keeping it in ''perfect condition''.&lt;br /&gt;
* The maximum number of times a housesitter will refresh your house is 90&lt;br /&gt;
'''Example:''' A small house has 3 secures, therefore the cost per real-world day to refresh your house would be 1,500 gold.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:''' The housesitter will only refresh your house one day per house-decay check. So if you add a house sitter when your house is ''greatly worn'', it will take several more decay checks to restore your house to ''perfect condition''. Decay checks happen about every 10 minutes.&lt;br /&gt;
&lt;br /&gt;
You can also use NPC name and title change deeds on your housesitter, which are available from gypsy merchants.&lt;br /&gt;
&lt;br /&gt;
==Barkeepers==&lt;br /&gt;
&lt;br /&gt;
Barkeepers are NPCs which you can place inside your home. You can also purchase work permits for Barkeepers which allow you to place more of them. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both barkeep deeds and their work permits are available from NPC innkeepers.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Tinkering&amp;diff=4206</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Tinkering&amp;diff=4206"/>
		<updated>2023-12-13T16:22:48Z</updated>

		<summary type="html">&lt;p&gt;Yoar: /* Training Tinkering */&lt;/p&gt;
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&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview]&lt;br /&gt;
&lt;br /&gt;
Tinkering is used to create various tools from metal (ingots). Use tinker's tools to open the Tinkering Trade Gump. Tinkering can be used in conjunction with Blacksmithing, Tailoring, and Carpentry to make a variety of different items. &lt;br /&gt;
&lt;br /&gt;
The tinkering skill can also be used to lock containers (as part of the container crafting process as a Carpenter), such as the lockboxes in your home, and trap them.&lt;br /&gt;
&lt;br /&gt;
== Training Tinkering ==&lt;br /&gt;
&lt;br /&gt;
*Key Copying 0.0-50.0&lt;br /&gt;
*Crafting Lockpicks 50.0-90.0&lt;br /&gt;
*Crafting Scales 90.0-100.0&lt;br /&gt;
&lt;br /&gt;
Note* You can gain skill very high in tinkering by making copies of your keys. Simply double click a blank key and target a key to make a copy of it. Blank keys can be purchased from tinker NPC's for a much lower price per unit than it costs to craft them.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Small_Tailor_BODs&amp;diff=4200</id>
		<title>Small Tailor BODs</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Small_Tailor_BODs&amp;diff=4200"/>
		<updated>2023-10-03T18:28:12Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colSpan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sewing Kit (250 Charges)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Colored Cloth (Tier 1)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Knitting Needles&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Colored Cloth (Tier 2)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Colored Cloth (Tier 3)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Colored Sandals&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Jet Black Cloth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stretched Hide&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Clothes Armoire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Fancy Clothes Armoire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tapestry&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | BearRug&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Colored Sandals (blessed)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;12&amp;quot; | Regular&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | None&lt;br /&gt;
! 10&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#907058;&amp;quot; | Spined&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#686828;&amp;quot; | Horned&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#A89068;&amp;quot; | Barbed&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;12&amp;quot; | Exceptional&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | None&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#907058;&amp;quot; | Spined&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#686828;&amp;quot; | Horned&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#A89068;&amp;quot; | Barbed&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Small_Tailor_BODs&amp;diff=4199</id>
		<title>Small Tailor BODs</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Small_Tailor_BODs&amp;diff=4199"/>
		<updated>2023-10-03T18:02:07Z</updated>

		<summary type="html">&lt;p&gt;Yoar: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |- ! scope=&amp;quot;col&amp;quot; colSpan=&amp;quot;3&amp;quot; | - ! scope=&amp;quot;col&amp;quot; | Sewing Kit (250 Charges) ! scope=&amp;quot;col&amp;quot; | Colored Cloth (Tier 1) ! scope=&amp;quot;col&amp;quot; | Knitting Sticks ! scope=&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colSpan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sewing Kit (250 Charges)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Colored Cloth (Tier 1)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Knitting Sticks&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Colored Cloth (Tier 2)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Colored Cloth (Tier 3)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Colored Sandals&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Jet Black Cloth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stretched Hide&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Clothes Armoire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Fancy Clothes Armoire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tapestry&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | BearRug&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Colored Sandals (blessed)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;12&amp;quot; | Regular&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | None&lt;br /&gt;
! 10&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#907058;&amp;quot; | Spined&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#686828;&amp;quot; | Horned&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#A89068;&amp;quot; | Barbed&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;12&amp;quot; | Exceptional&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | None&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#907058;&amp;quot; | Spined&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#686828;&amp;quot; | Horned&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#A89068;&amp;quot; | Barbed&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Small_Smith_BODs&amp;diff=4198</id>
		<title>Small Smith BODs</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Small_Smith_BODs&amp;diff=4198"/>
		<updated>2023-10-03T17:45:02Z</updated>

		<summary type="html">&lt;p&gt;Yoar: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |- ! scope=&amp;quot;col&amp;quot; colSpan=&amp;quot;3&amp;quot; | - ! scope=&amp;quot;col&amp;quot; | Sturdy Shovel ! scope=&amp;quot;col&amp;quot; | Sturdy Pickaxe ! scope=&amp;quot;col&amp;quot; | +1 Mining Gloves ! scope=&amp;quot;col&amp;quot; | Gargoyle's...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colSpan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sturdy Shovel&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sturdy Pickaxe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | +1 Mining Gloves&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Gargoyle's Pickaxe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Prospector's Tool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | +3 Mining Gloves&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | +5 Mining Gloves&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Miner's Map (Gold)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Powder of Fortification&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Colored Anvil&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Miner's Map (Agapite)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Miner's Map (Verite)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Miner's Map (Valorite)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | +15 Ancient Hammer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;27&amp;quot; | Regular&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | None&lt;br /&gt;
! 10&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#A09080;&amp;quot; | Dull Copper&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#989898;&amp;quot; | Shadow Iron&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#A89058;&amp;quot; | Copper&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#A89888;&amp;quot; | Bronze&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#B09830;&amp;quot; | Gold&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#A89080;&amp;quot; | Agapite&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#90A850;&amp;quot; | Verite&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#8098A8;&amp;quot; | Valorite&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;27&amp;quot; | Exceptional&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | None&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#A09080;&amp;quot; | Dull Copper&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#989898;&amp;quot; | Shadow Iron&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#A89058;&amp;quot; | Copper&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#A89888;&amp;quot; | Bronze&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#B09830;&amp;quot; | Gold&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#A89080;&amp;quot; | Agapite&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#90A850;&amp;quot; | Verite&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#8098A8;&amp;quot; | Valorite&lt;br /&gt;
! 10&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#2A2A2A;&amp;quot; | 0&lt;br /&gt;
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| 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4197</id>
		<title>Bulk Order Deeds</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4197"/>
		<updated>2023-10-03T17:44:48Z</updated>

		<summary type="html">&lt;p&gt;Yoar: /* Rewards */&lt;/p&gt;
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==General Information==&lt;br /&gt;
&lt;br /&gt;
Bulk Order Deeds (aka BOD's) are now available blacksmith and tailor NPCs. Bods can be obtained in three ways:&lt;br /&gt;
* By saying &amp;quot;Bulk order&amp;quot; to the corresponding NPC.&lt;br /&gt;
* By selecting &amp;quot;Bulk Order Info&amp;quot; in the context menu of the corresponding NPC (only works on Pub14 shards).&lt;br /&gt;
* By selling goods to the corresponding NPC (doesn't work on Siege Perilious shards).&lt;br /&gt;
&lt;br /&gt;
== BOD Timer ==&lt;br /&gt;
&lt;br /&gt;
Every time you receive a BOD offer, the BOD cooldown period begins. In this period, you may not receive any BODs of that particular skill. The duration of the cooldown period depends on your skill:&lt;br /&gt;
* Less or equal than 50: 15 minutes;&lt;br /&gt;
* Less or equal than 70: 30 minutes;&lt;br /&gt;
* Otherwise: 2 hours.&lt;br /&gt;
&lt;br /&gt;
Turning in a completed BOD will negate the BOD timer and allow you to receive another one instantly. BOD timers are shared over each account; when you receive a BOD offer, you and all your characters on the same account must wait before receiving a new offer.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
BOD rewards are customized. Notably, runic tools and powerscrolls are '''NOT''' obtainable.&lt;br /&gt;
&lt;br /&gt;
The rewards of turning in a completed BOD are threefold:&lt;br /&gt;
* Gold&lt;br /&gt;
* Fame&lt;br /&gt;
* A special reward item&lt;br /&gt;
&lt;br /&gt;
Based on the shard, there are two ways in which the rewards are distributed:&lt;br /&gt;
* '''(Angel Island Only)''' Turning in a completed BOD opens the reward gump. You may then decide to select a reward to take or instead save a portion of your points to choose a reward later.&lt;br /&gt;
* '''(Other Shards)''' Turning in a completed BOD will instantly drop a reward in your pack. What kind of reward you get depends on the difficulty of the BOD.&lt;br /&gt;
&lt;br /&gt;
===Reward Tables===&lt;br /&gt;
&lt;br /&gt;
The BOD reward tables can be found here:&lt;br /&gt;
* [[Small Smith BODs]]&lt;br /&gt;
* [[Small Tailor BODs]]&lt;br /&gt;
&lt;br /&gt;
==Special Rewards==&lt;br /&gt;
&lt;br /&gt;
===Resource Maps===&lt;br /&gt;
&lt;br /&gt;
[[Resource maps]] are a custom BOD reward. These maps display the locations of higher tier ore veins. Travel to the location and mine away. On every swing of the pickaxe, you have a chance to find an ore of the specified type. Also, on every swing, one charge of the resource map is consumed. While the resource map has charges, the ore vein cannot deplete. Resource maps can be used in conjunction with the [[Cartographer's Sextant]].&lt;br /&gt;
&lt;br /&gt;
===Cooperative Memberships===&lt;br /&gt;
&lt;br /&gt;
'''(Angel Island Only)''' On Angel Island, we have the unique Cooperative Membership rewards. Through this deed, you gain access to [[Cooperatives]] system. Use the deed on the house sign of an NPC owned cooperative workshop to gain membership of the workshop. Members of cooperative workshops gain special bonuses while inside them as well as a handy storage container.&lt;br /&gt;
&lt;br /&gt;
==Leaderboard==&lt;br /&gt;
&lt;br /&gt;
BODs that you turn in earn you points which are now tracked via the public [[Leaderboards]]. The top ten earners will be displayed.&lt;br /&gt;
&lt;br /&gt;
== Bulk Order Books ==&lt;br /&gt;
&lt;br /&gt;
'''(Angel Island Only)''' BODs can be efficiently stored inside Bulk Order Books, which are craftable using [[Inscription]]. These books can be used to sell BODs to other players by storing them on your player owned public vendor. Prices are set within the book, which you then determine not to be for sale after placing it into the vendors inventory.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4196</id>
		<title>Bulk Order Deeds</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4196"/>
		<updated>2023-10-03T17:44:11Z</updated>

		<summary type="html">&lt;p&gt;Yoar: /* Rewards */&lt;/p&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
Bulk Order Deeds (aka BOD's) are now available blacksmith and tailor NPCs. Bods can be obtained in three ways:&lt;br /&gt;
* By saying &amp;quot;Bulk order&amp;quot; to the corresponding NPC.&lt;br /&gt;
* By selecting &amp;quot;Bulk Order Info&amp;quot; in the context menu of the corresponding NPC (only works on Pub14 shards).&lt;br /&gt;
* By selling goods to the corresponding NPC (doesn't work on Siege Perilious shards).&lt;br /&gt;
&lt;br /&gt;
== BOD Timer ==&lt;br /&gt;
&lt;br /&gt;
Every time you receive a BOD offer, the BOD cooldown period begins. In this period, you may not receive any BODs of that particular skill. The duration of the cooldown period depends on your skill:&lt;br /&gt;
* Less or equal than 50: 15 minutes;&lt;br /&gt;
* Less or equal than 70: 30 minutes;&lt;br /&gt;
* Otherwise: 2 hours.&lt;br /&gt;
&lt;br /&gt;
Turning in a completed BOD will negate the BOD timer and allow you to receive another one instantly. BOD timers are shared over each account; when you receive a BOD offer, you and all your characters on the same account must wait before receiving a new offer.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
BOD rewards are customized. Notably, runic tools and powerscrolls are '''NOT''' obtainable.&lt;br /&gt;
&lt;br /&gt;
The rewards of turning in a completed BOD are threefold:&lt;br /&gt;
* Gold&lt;br /&gt;
* Fame&lt;br /&gt;
* A special reward item&lt;br /&gt;
&lt;br /&gt;
Based on the shard, there are two ways in which the rewards are distributed:&lt;br /&gt;
* '''(Angel Island Only)''' Turning in a completed BOD opens the reward gump. You may then decide to select a reward to take or instead save a portion of your points to choose a reward later.&lt;br /&gt;
* '''(Other Shards)''' Turning in a completed BOD will instantly drop a reward in your pack. What kind of reward you get depends on the difficulty of the BOD.&lt;br /&gt;
&lt;br /&gt;
'''Reward Tables'''&lt;br /&gt;
* [[Small Smith BODs]]&lt;br /&gt;
* [[Small Tailor BODs]]&lt;br /&gt;
&lt;br /&gt;
==Special Rewards==&lt;br /&gt;
&lt;br /&gt;
===Resource Maps===&lt;br /&gt;
&lt;br /&gt;
[[Resource maps]] are a custom BOD reward. These maps display the locations of higher tier ore veins. Travel to the location and mine away. On every swing of the pickaxe, you have a chance to find an ore of the specified type. Also, on every swing, one charge of the resource map is consumed. While the resource map has charges, the ore vein cannot deplete. Resource maps can be used in conjunction with the [[Cartographer's Sextant]].&lt;br /&gt;
&lt;br /&gt;
===Cooperative Memberships===&lt;br /&gt;
&lt;br /&gt;
'''(Angel Island Only)''' On Angel Island, we have the unique Cooperative Membership rewards. Through this deed, you gain access to [[Cooperatives]] system. Use the deed on the house sign of an NPC owned cooperative workshop to gain membership of the workshop. Members of cooperative workshops gain special bonuses while inside them as well as a handy storage container.&lt;br /&gt;
&lt;br /&gt;
==Leaderboard==&lt;br /&gt;
&lt;br /&gt;
BODs that you turn in earn you points which are now tracked via the public [[Leaderboards]]. The top ten earners will be displayed.&lt;br /&gt;
&lt;br /&gt;
== Bulk Order Books ==&lt;br /&gt;
&lt;br /&gt;
'''(Angel Island Only)''' BODs can be efficiently stored inside Bulk Order Books, which are craftable using [[Inscription]]. These books can be used to sell BODs to other players by storing them on your player owned public vendor. Prices are set within the book, which you then determine not to be for sale after placing it into the vendors inventory.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4195</id>
		<title>Bulk Order Deeds</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4195"/>
		<updated>2023-10-03T06:00:27Z</updated>

		<summary type="html">&lt;p&gt;Yoar: /* BOD Timer */&lt;/p&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
Bulk Order Deeds (aka BOD's) are now available blacksmith and tailor NPCs. Bods can be obtained in three ways:&lt;br /&gt;
* By saying &amp;quot;Bulk order&amp;quot; to the corresponding NPC.&lt;br /&gt;
* By selecting &amp;quot;Bulk Order Info&amp;quot; in the context menu of the corresponding NPC (only works on Pub14 shards).&lt;br /&gt;
* By selling goods to the corresponding NPC (doesn't work on Siege Perilious shards).&lt;br /&gt;
&lt;br /&gt;
== BOD Timer ==&lt;br /&gt;
&lt;br /&gt;
Every time you receive a BOD offer, the BOD cooldown period begins. In this period, you may not receive any BODs of that particular skill. The duration of the cooldown period depends on your skill:&lt;br /&gt;
* Less or equal than 50: 15 minutes;&lt;br /&gt;
* Less or equal than 70: 30 minutes;&lt;br /&gt;
* Otherwise: 2 hours.&lt;br /&gt;
&lt;br /&gt;
Turning in a completed BOD will negate the BOD timer and allow you to receive another one instantly. BOD timers are shared over each account; when you receive a BOD offer, you and all your characters on the same account must wait before receiving a new offer.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
BOD rewards are customized. Notably, runic tools and powerscrolls are '''NOT''' obtainable.&lt;br /&gt;
&lt;br /&gt;
The rewards of turning in a completed BOD are threefold:&lt;br /&gt;
* Gold&lt;br /&gt;
* Fame&lt;br /&gt;
* A special reward item&lt;br /&gt;
&lt;br /&gt;
Based on the shard, there are two ways in which the rewards are distributed:&lt;br /&gt;
* '''(Angel Island Only)''' Turning in a completed BOD opens the reward gump. You may then decide to select a reward to take or instead save a portion of your points to choose a reward later.&lt;br /&gt;
* '''(Other Shards)''' Turning in a completed BOD will instantly drop a reward in your pack. What kind of reward you get depends on the difficulty of the BOD.&lt;br /&gt;
&lt;br /&gt;
Reward tables are forthcoming...&lt;br /&gt;
&lt;br /&gt;
==Special Rewards==&lt;br /&gt;
&lt;br /&gt;
===Resource Maps===&lt;br /&gt;
&lt;br /&gt;
[[Resource maps]] are a custom BOD reward. These maps display the locations of higher tier ore veins. Travel to the location and mine away. On every swing of the pickaxe, you have a chance to find an ore of the specified type. Also, on every swing, one charge of the resource map is consumed. While the resource map has charges, the ore vein cannot deplete. Resource maps can be used in conjunction with the [[Cartographer's Sextant]].&lt;br /&gt;
&lt;br /&gt;
===Cooperative Memberships===&lt;br /&gt;
&lt;br /&gt;
'''(Angel Island Only)''' On Angel Island, we have the unique Cooperative Membership rewards. Through this deed, you gain access to [[Cooperatives]] system. Use the deed on the house sign of an NPC owned cooperative workshop to gain membership of the workshop. Members of cooperative workshops gain special bonuses while inside them as well as a handy storage container.&lt;br /&gt;
&lt;br /&gt;
==Leaderboard==&lt;br /&gt;
&lt;br /&gt;
BODs that you turn in earn you points which are now tracked via the public [[Leaderboards]]. The top ten earners will be displayed.&lt;br /&gt;
&lt;br /&gt;
== Bulk Order Books ==&lt;br /&gt;
&lt;br /&gt;
'''(Angel Island Only)''' BODs can be efficiently stored inside Bulk Order Books, which are craftable using [[Inscription]]. These books can be used to sell BODs to other players by storing them on your player owned public vendor. Prices are set within the book, which you then determine not to be for sale after placing it into the vendors inventory.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4194</id>
		<title>Bulk Order Deeds</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4194"/>
		<updated>2023-10-02T15:56:37Z</updated>

		<summary type="html">&lt;p&gt;Yoar: /* Rewards */&lt;/p&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
Bulk Order Deeds (aka BOD's) are now available blacksmith and tailor NPCs. Bods can be obtained in three ways:&lt;br /&gt;
* By saying &amp;quot;Bulk order&amp;quot; to the corresponding NPC.&lt;br /&gt;
* By selecting &amp;quot;Bulk Order Info&amp;quot; in the context menu of the corresponding NPC (only works on Pub14 shards).&lt;br /&gt;
* By selling goods to the corresponding NPC (doesn't work on Siege Perilious shards).&lt;br /&gt;
&lt;br /&gt;
== BOD Timer ==&lt;br /&gt;
&lt;br /&gt;
Every time you receive a BOD offer, the BOD cooldown period begins. In this period, you may not receive any BODs of that particular skill. The duration of the cooldown period depends on your skill:&lt;br /&gt;
* Less or equal than 50: 1 hour;&lt;br /&gt;
* Less or equal than 70: 2 hours;&lt;br /&gt;
* Otherwise: 6 hours.&lt;br /&gt;
&lt;br /&gt;
Turning in a completed BOD will negate the BOD timer and allow you to receive another one instantly. BOD timers are shared over each account; when you receive a BOD offer, you and all your characters on the same account must wait before receiving a new offer.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
BOD rewards are customized. Notably, runic tools and powerscrolls are '''NOT''' obtainable.&lt;br /&gt;
&lt;br /&gt;
The rewards of turning in a completed BOD are threefold:&lt;br /&gt;
* Gold&lt;br /&gt;
* Fame&lt;br /&gt;
* A special reward item&lt;br /&gt;
&lt;br /&gt;
Based on the shard, there are two ways in which the rewards are distributed:&lt;br /&gt;
* '''(Angel Island Only)''' Turning in a completed BOD opens the reward gump. You may then decide to select a reward to take or instead save a portion of your points to choose a reward later.&lt;br /&gt;
* '''(Other Shards)''' Turning in a completed BOD will instantly drop a reward in your pack. What kind of reward you get depends on the difficulty of the BOD.&lt;br /&gt;
&lt;br /&gt;
Reward tables are forthcoming...&lt;br /&gt;
&lt;br /&gt;
==Special Rewards==&lt;br /&gt;
&lt;br /&gt;
===Resource Maps===&lt;br /&gt;
&lt;br /&gt;
[[Resource maps]] are a custom BOD reward. These maps display the locations of higher tier ore veins. Travel to the location and mine away. On every swing of the pickaxe, you have a chance to find an ore of the specified type. Also, on every swing, one charge of the resource map is consumed. While the resource map has charges, the ore vein cannot deplete. Resource maps can be used in conjunction with the [[Cartographer's Sextant]].&lt;br /&gt;
&lt;br /&gt;
===Cooperative Memberships===&lt;br /&gt;
&lt;br /&gt;
'''(Angel Island Only)''' On Angel Island, we have the unique Cooperative Membership rewards. Through this deed, you gain access to [[Cooperatives]] system. Use the deed on the house sign of an NPC owned cooperative workshop to gain membership of the workshop. Members of cooperative workshops gain special bonuses while inside them as well as a handy storage container.&lt;br /&gt;
&lt;br /&gt;
==Leaderboard==&lt;br /&gt;
&lt;br /&gt;
BODs that you turn in earn you points which are now tracked via the public [[Leaderboards]]. The top ten earners will be displayed.&lt;br /&gt;
&lt;br /&gt;
== Bulk Order Books ==&lt;br /&gt;
&lt;br /&gt;
'''(Angel Island Only)''' BODs can be efficiently stored inside Bulk Order Books, which are craftable using [[Inscription]]. These books can be used to sell BODs to other players by storing them on your player owned public vendor. Prices are set within the book, which you then determine not to be for sale after placing it into the vendors inventory.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4193</id>
		<title>Bulk Order Deeds</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4193"/>
		<updated>2023-10-02T15:53:55Z</updated>

		<summary type="html">&lt;p&gt;Yoar: /* Rewards */&lt;/p&gt;
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==General Information==&lt;br /&gt;
&lt;br /&gt;
Bulk Order Deeds (aka BOD's) are now available blacksmith and tailor NPCs. Bods can be obtained in three ways:&lt;br /&gt;
* By saying &amp;quot;Bulk order&amp;quot; to the corresponding NPC.&lt;br /&gt;
* By selecting &amp;quot;Bulk Order Info&amp;quot; in the context menu of the corresponding NPC (only works on Pub14 shards).&lt;br /&gt;
* By selling goods to the corresponding NPC (doesn't work on Siege Perilious shards).&lt;br /&gt;
&lt;br /&gt;
== BOD Timer ==&lt;br /&gt;
&lt;br /&gt;
Every time you receive a BOD offer, the BOD cooldown period begins. In this period, you may not receive any BODs of that particular skill. The duration of the cooldown period depends on your skill:&lt;br /&gt;
* Less or equal than 50: 1 hour;&lt;br /&gt;
* Less or equal than 70: 2 hours;&lt;br /&gt;
* Otherwise: 6 hours.&lt;br /&gt;
&lt;br /&gt;
Turning in a completed BOD will negate the BOD timer and allow you to receive another one instantly. BOD timers are shared over each account; when you receive a BOD offer, you and all your characters on the same account must wait before receiving a new offer.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
BOD rewards are customized. Notably, runic tools and powerscrolls are '''NOT''' obtainable.&lt;br /&gt;
&lt;br /&gt;
The rewards of turning in a completed BOD are threefold:&lt;br /&gt;
* Gold&lt;br /&gt;
* Fame&lt;br /&gt;
* A special reward item&lt;br /&gt;
&lt;br /&gt;
Based on the shard, there are two ways in which the rewards are distributed:&lt;br /&gt;
* '''(Angel Island Only)''' Turning in a completed BOD opens the reward gump. You may then decide to select a reward to take or instead save a portion of your points to choose a reward later.&lt;br /&gt;
* '''(Other Shards)''' Turning in a completed BOD will instantly drop a reward in your pack. What kind of reward you get depends on the difficulty of the BOD.&lt;br /&gt;
&lt;br /&gt;
Reward tables are forthcoming...&lt;br /&gt;
&lt;br /&gt;
===Cooperative Memberships===&lt;br /&gt;
&lt;br /&gt;
'''(Angel Island Only)''' On Angel Island, we have the unique Cooperative Membership rewards. Through this deed, you gain access to [[Cooperatives]] system. Use the deed on the house sign of an NPC owned cooperative workshop to gain membership of the workshop. Members of cooperative workshops gain special bonuses while inside them as well as a handy storage container.&lt;br /&gt;
&lt;br /&gt;
===Resource Maps===&lt;br /&gt;
&lt;br /&gt;
[[Resource maps]] are another custom BOD reward on Angel Island. These maps display the locations of higher tier metals and can be used in conjunction with the [[Cartographer's Sextant]]. The resource maps have a number of charges which deplete with each pickaxe swing.&lt;br /&gt;
&lt;br /&gt;
==Leaderboard==&lt;br /&gt;
&lt;br /&gt;
BODs that you turn in earn you points which are now tracked via the public [[Leaderboards]]. The top ten earners will be displayed.&lt;br /&gt;
&lt;br /&gt;
== Bulk Order Books ==&lt;br /&gt;
&lt;br /&gt;
'''(Angel Island Only)''' BODs can be efficiently stored inside Bulk Order Books, which are craftable using [[Inscription]]. These books can be used to sell BODs to other players by storing them on your player owned public vendor. Prices are set within the book, which you then determine not to be for sale after placing it into the vendors inventory.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4192</id>
		<title>Bulk Order Deeds</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4192"/>
		<updated>2023-10-02T15:46:22Z</updated>

		<summary type="html">&lt;p&gt;Yoar: /* Bulk Order Books */&lt;/p&gt;
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&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
Bulk Order Deeds (aka BOD's) are now available blacksmith and tailor NPCs. Bods can be obtained in three ways:&lt;br /&gt;
* By saying &amp;quot;Bulk order&amp;quot; to the corresponding NPC.&lt;br /&gt;
* By selecting &amp;quot;Bulk Order Info&amp;quot; in the context menu of the corresponding NPC (only works on Pub14 shards).&lt;br /&gt;
* By selling goods to the corresponding NPC (doesn't work on Siege Perilious shards).&lt;br /&gt;
&lt;br /&gt;
== BOD Timer ==&lt;br /&gt;
&lt;br /&gt;
Every time you receive a BOD offer, the BOD cooldown period begins. In this period, you may not receive any BODs of that particular skill. The duration of the cooldown period depends on your skill:&lt;br /&gt;
* Less or equal than 50: 1 hour;&lt;br /&gt;
* Less or equal than 70: 2 hours;&lt;br /&gt;
* Otherwise: 6 hours.&lt;br /&gt;
&lt;br /&gt;
Turning in a completed BOD will negate the BOD timer and allow you to receive another one instantly. BOD timers are shared over each account; when you receive a BOD offer, you and all your characters on the same account must wait before receiving a new offer.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
BOD rewards on Angel Island are customized, and there are no Powerscrolls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turning in BODs earns points which are accumulated and spent on specific rewards. The rewards gump opens when you turn in a BOD, or you can day &amp;quot;claim&amp;quot; to the NPC.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that Blacksmiths with lower skill levels will receive lower tier BODs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cooperative Memberships===&lt;br /&gt;
&lt;br /&gt;
One new reward that you can earn is a membership deed for the new [[Cooperatives]] system. These are used on the house signs of the NPC owned cooperative workshops which grants membership access. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Members of cooperative workshops get special bonuses while standing inside them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resource Maps===&lt;br /&gt;
&lt;br /&gt;
[[Resource maps]] are another custom BOD reward on Angel Island. These maps display the locations of higher tier metals and can be used in conjunction with the [[Cartographer's Sextant]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The resource maps have a number of charges which deplete with each pickaxe swing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leaderboard==&lt;br /&gt;
&lt;br /&gt;
BODs that you turn in earn you points which are now tracked via the public [[Leaderboards]]. The top ten earners will be displayed.&lt;br /&gt;
&lt;br /&gt;
== Bulk Order Books ==&lt;br /&gt;
&lt;br /&gt;
'''(Angel Island Only)''' BODs can be efficiently stored inside Bulk Order Books, which are craftable using [[Inscription]]. These books can be used to sell BODs to other players by storing them on your player owned public vendor. Prices are set within the book, which you then determine not to be for sale after placing it into the vendors inventory.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4191</id>
		<title>Bulk Order Deeds</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4191"/>
		<updated>2023-10-02T15:44:48Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
Bulk Order Deeds (aka BOD's) are now available blacksmith and tailor NPCs. Bods can be obtained in three ways:&lt;br /&gt;
* By saying &amp;quot;Bulk order&amp;quot; to the corresponding NPC.&lt;br /&gt;
* By selecting &amp;quot;Bulk Order Info&amp;quot; in the context menu of the corresponding NPC (only works on Pub14 shards).&lt;br /&gt;
* By selling goods to the corresponding NPC (doesn't work on Siege Perilious shards).&lt;br /&gt;
&lt;br /&gt;
== BOD Timer ==&lt;br /&gt;
&lt;br /&gt;
Every time you receive a BOD offer, the BOD cooldown period begins. In this period, you may not receive any BODs of that particular skill. The duration of the cooldown period depends on your skill:&lt;br /&gt;
* Less or equal than 50: 1 hour;&lt;br /&gt;
* Less or equal than 70: 2 hours;&lt;br /&gt;
* Otherwise: 6 hours.&lt;br /&gt;
&lt;br /&gt;
Turning in a completed BOD will negate the BOD timer and allow you to receive another one instantly. BOD timers are shared over each account; when you receive a BOD offer, you and all your characters on the same account must wait before receiving a new offer.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
BOD rewards on Angel Island are customized, and there are no Powerscrolls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turning in BODs earns points which are accumulated and spent on specific rewards. The rewards gump opens when you turn in a BOD, or you can day &amp;quot;claim&amp;quot; to the NPC.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that Blacksmiths with lower skill levels will receive lower tier BODs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cooperative Memberships===&lt;br /&gt;
&lt;br /&gt;
One new reward that you can earn is a membership deed for the new [[Cooperatives]] system. These are used on the house signs of the NPC owned cooperative workshops which grants membership access. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Members of cooperative workshops get special bonuses while standing inside them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resource Maps===&lt;br /&gt;
&lt;br /&gt;
[[Resource maps]] are another custom BOD reward on Angel Island. These maps display the locations of higher tier metals and can be used in conjunction with the [[Cartographer's Sextant]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The resource maps have a number of charges which deplete with each pickaxe swing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leaderboard==&lt;br /&gt;
&lt;br /&gt;
BODs that you turn in earn you points which are now tracked via the public [[Leaderboards]]. The top ten earners will be displayed.&lt;br /&gt;
&lt;br /&gt;
== Bulk Order Books ==&lt;br /&gt;
&lt;br /&gt;
BOD's can be stored within Bulk Order Books, which are craftable using [[Inscription]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These books can be used to sell BODs to other players by storing them on your player owned public vendor. Prices are set within the book, which you then determine not to be for sale after placing it into the vendors inventory.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4190</id>
		<title>Bulk Order Deeds</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4190"/>
		<updated>2023-10-02T15:41:20Z</updated>

		<summary type="html">&lt;p&gt;Yoar: /* General Information */&lt;/p&gt;
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==General Information==&lt;br /&gt;
&lt;br /&gt;
Bulk Order Deeds (aka BOD's) are now available blacksmith and tailor NPCs. Bods can be obtained in three ways:&lt;br /&gt;
* By saying Bulk order&amp;quot; to the corresponding NPC.&lt;br /&gt;
* By selecting &amp;quot;Bulk Order Info&amp;quot; in the context menu of the corresponding NPC (only works on Pub14 shards).&lt;br /&gt;
* By selling goods to the corresponding NPC (doesn't work on Siege Perilious shards).&lt;br /&gt;
&lt;br /&gt;
Turning in a completed BOD will negate the BOD timer and allow you to receive another one instantly. BOD timers are shared over each account; when you receive a BOD offer, you and all your characters on the same account must wait before receiving a new offer.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
BOD rewards on Angel Island are customized, and there are no Powerscrolls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turning in BODs earns points which are accumulated and spent on specific rewards. The rewards gump opens when you turn in a BOD, or you can day &amp;quot;claim&amp;quot; to the NPC.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that Blacksmiths with lower skill levels will receive lower tier BODs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cooperative Memberships===&lt;br /&gt;
&lt;br /&gt;
One new reward that you can earn is a membership deed for the new [[Cooperatives]] system. These are used on the house signs of the NPC owned cooperative workshops which grants membership access. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Members of cooperative workshops get special bonuses while standing inside them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resource Maps===&lt;br /&gt;
&lt;br /&gt;
[[Resource maps]] are another custom BOD reward on Angel Island. These maps display the locations of higher tier metals and can be used in conjunction with the [[Cartographer's Sextant]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The resource maps have a number of charges which deplete with each pickaxe swing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leaderboard==&lt;br /&gt;
&lt;br /&gt;
BODs that you turn in earn you points which are now tracked via the public [[Leaderboards]]. The top ten earners will be displayed.&lt;br /&gt;
&lt;br /&gt;
== Bulk Order Books ==&lt;br /&gt;
&lt;br /&gt;
BOD's can be stored within Bulk Order Books, which are craftable using [[Inscription]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These books can be used to sell BODs to other players by storing them on your player owned public vendor. Prices are set within the book, which you then determine not to be for sale after placing it into the vendors inventory.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4189</id>
		<title>Bulk Order Deeds</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4189"/>
		<updated>2023-10-02T15:40:39Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
Bulk Order Deeds (aka BOD's) are now available blacksmith and tailor NPCs. Bods can be obtained in three ways:&lt;br /&gt;
* By saying Bulk order&amp;quot; to the corresponding NPC .&lt;br /&gt;
* By selecting &amp;quot;Bulk Order Info&amp;quot; in the context menu of the corresponding NPC (only works on Pub14 shards).&lt;br /&gt;
* By selling goods to the corresponding NPC (doesn't work on Siege Perilious shards).&lt;br /&gt;
&lt;br /&gt;
Turning in a BOD will negate the BOD timer and allow you to receive another one instantly. BOD timers are shared over each account; when you receive a BOD offer, you and all your characters on the same account must wait before receiving a new offer.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
BOD rewards on Angel Island are customized, and there are no Powerscrolls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turning in BODs earns points which are accumulated and spent on specific rewards. The rewards gump opens when you turn in a BOD, or you can day &amp;quot;claim&amp;quot; to the NPC.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that Blacksmiths with lower skill levels will receive lower tier BODs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cooperative Memberships===&lt;br /&gt;
&lt;br /&gt;
One new reward that you can earn is a membership deed for the new [[Cooperatives]] system. These are used on the house signs of the NPC owned cooperative workshops which grants membership access. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Members of cooperative workshops get special bonuses while standing inside them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resource Maps===&lt;br /&gt;
&lt;br /&gt;
[[Resource maps]] are another custom BOD reward on Angel Island. These maps display the locations of higher tier metals and can be used in conjunction with the [[Cartographer's Sextant]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The resource maps have a number of charges which deplete with each pickaxe swing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leaderboard==&lt;br /&gt;
&lt;br /&gt;
BODs that you turn in earn you points which are now tracked via the public [[Leaderboards]]. The top ten earners will be displayed.&lt;br /&gt;
&lt;br /&gt;
== Bulk Order Books ==&lt;br /&gt;
&lt;br /&gt;
BOD's can be stored within Bulk Order Books, which are craftable using [[Inscription]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These books can be used to sell BODs to other players by storing them on your player owned public vendor. Prices are set within the book, which you then determine not to be for sale after placing it into the vendors inventory.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4188</id>
		<title>Bulk Order Deeds</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Bulk_Order_Deeds&amp;diff=4188"/>
		<updated>2023-10-02T15:37:05Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
Bulk Order Deeds (aka BOD's) are now available blacksmith and tailor NPCs. Bods can be obtained in two ways:&lt;br /&gt;
- By selling goods to the corresponding NPCs&lt;br /&gt;
- By selecting &amp;quot;Bulk Order Info&amp;quot; in the context menu of the corresponding NPC (Angel Island only)&lt;br /&gt;
&lt;br /&gt;
Turning in a BOD will negate the BOD timer and allow you to receive another one instantly.&amp;lt;br&amp;gt; BOD timers are shared over each account; when you receive a BOD offer, you and all your characters on the same account must wait before receiving a new offer.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
BOD rewards on Angel Island are customized, and there are no Powerscrolls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turning in BODs earns points which are accumulated and spent on specific rewards. The rewards gump opens when you turn in a BOD, or you can day &amp;quot;claim&amp;quot; to the NPC.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that Blacksmiths with lower skill levels will receive lower tier BODs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cooperative Memberships===&lt;br /&gt;
&lt;br /&gt;
One new reward that you can earn is a membership deed for the new [[Cooperatives]] system. These are used on the house signs of the NPC owned cooperative workshops which grants membership access. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Members of cooperative workshops get special bonuses while standing inside them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resource Maps===&lt;br /&gt;
&lt;br /&gt;
[[Resource maps]] are another custom BOD reward on Angel Island. These maps display the locations of higher tier metals and can be used in conjunction with the [[Cartographer's Sextant]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The resource maps have a number of charges which deplete with each pickaxe swing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leaderboard==&lt;br /&gt;
&lt;br /&gt;
BODs that you turn in earn you points which are now tracked via the public [[Leaderboards]]. The top ten earners will be displayed.&lt;br /&gt;
&lt;br /&gt;
== Bulk Order Books ==&lt;br /&gt;
&lt;br /&gt;
BOD's can be stored within Bulk Order Books, which are craftable using [[Inscription]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These books can be used to sell BODs to other players by storing them on your player owned public vendor. Prices are set within the book, which you then determine not to be for sale after placing it into the vendors inventory.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4185</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4185"/>
		<updated>2023-08-17T23:17:16Z</updated>

		<summary type="html">&lt;p&gt;Yoar: /* Beehives and Plant Growing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Beehive ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;. Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;. Tending a hive is not as easy as it may sound, although it can be a very rewarding experience. To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;. Beehive deeds can be bought from beekeeper NPCs. One can be found at the Busy Bees shop in Vesper (coordinates: (2957, 705)). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
== The Beehive Gump ==&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Beehive gump&amp;lt;/b&amp;gt;. Almost every aspect of the hive can be monitored from here. To open the beehive gump, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
=== Development Stage ===&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
=== Over All Health ===&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy. A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
=== Status Icons ===&lt;br /&gt;
&lt;br /&gt;
Down the left side of the beehive gump are the status icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt;: This button brings up the &amp;lt;b&amp;gt;production gump&amp;lt;/b&amp;gt; where the beekeeper can harvest any beeswax or honey produced by the hive. To harvest prduce from the hive, you require a &amp;lt;b&amp;gt;hive tool&amp;lt;/b&amp;gt;. Hive tools can be bought from beekeeper NPCs.&lt;br /&gt;
* &amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt;: This icon provides an indication of the infestation level of the hive. A red or yellow hyphen means the hive is infested by parasites or other insects. Use &amp;lt;b&amp;gt;poison potions&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
* &amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt;: This icon provides an indication of the disease level of the hive. A red or yellow hyphen means the hive is currently diseased. Use &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; to help the bees fight off the sickness.&lt;br /&gt;
* &amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of water in the area. A red or yellow hyphen means the hive has insufficient water sources nearby. To provide water sources for the hive, either place a water trough or a pitcher of water near the hive. Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
* &amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of flowers in the area. Bees use flowers and their by-products for almost every function of the hive including building and food. A red or yellow hyphen means the bees can't find enough flowers nearby. To provide flowers for the hive, place any of the following plant types near the hive: Champion flowers, poppies, snowdrops and lilies. The plants must be fully grown. Plants that are in decorative mode also provide flowers for the hive. Be warned, too many flowers in the area can bring the bees into contact with more parasites and insects.&lt;br /&gt;
Note: If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
=== Potion Icons ===&lt;br /&gt;
&lt;br /&gt;
Down the right side of the beehive gump are the potion icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Cure&amp;lt;/b&amp;gt;: Cure potions can be used to combat diseases such as foulbrood and dysentery. These potions can also be used to neutralize excess poison. Only greater cure potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Poison&amp;lt;/b&amp;gt;: Poison potions can be used to combat insects or parasites that infest the hive. Care must be used! Too many poison potions can harm the bees. Either greater poison or deadly poison potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;: Strength potions can be used to build up a hive's immunity to infestation and disease. Only greater strength potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heal potions&amp;lt;/b&amp;gt;: Heal potions can be used to heal the bees. Only greater heal potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;: Agility potions give the bees extra energy allowing them to work harder. This will boost honey and wax output as well as increase the range in which the bees can search for flowers and water. Only greater agility potions may be used.&lt;br /&gt;
&lt;br /&gt;
=== Bee Population ===&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. A single bee hive can support up to 100 thousand bees. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive. However, an increase in population will also increase the range in which the bees can search for flowers and water. If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind. A single bee hive can support up to 100 thousand bees.&lt;br /&gt;
&lt;br /&gt;
== The Growth Check ==&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once aper day. The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the result of the last growth check:&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Not healthy;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Low resources;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population decrease;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population growth;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Stage increase/Resource production.&lt;br /&gt;
&lt;br /&gt;
== Hive Age ==&lt;br /&gt;
&lt;br /&gt;
A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
== Bee Swarms ==&lt;br /&gt;
&lt;br /&gt;
Be warned, any misstep while working the hive may trigger a swarm of bees to attack you! An open flame will scatter the swarm of bees.&lt;br /&gt;
&lt;br /&gt;
== Beehives and Plant Growing ==&lt;br /&gt;
&lt;br /&gt;
Producing beehives provide a growth boost to plants. Any plant within 4 tiles of an active beehive has a 15% chance to skip one growth level. The beehive bonus of 15% stacks with the fertile dirt bonus of 10%.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4184</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4184"/>
		<updated>2023-08-13T21:12:28Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Beehive ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;. Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;. Tending a hive is not as easy as it may sound, although it can be a very rewarding experience. To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;. Beehive deeds can be bought from beekeeper NPCs. One can be found at the Busy Bees shop in Vesper (coordinates: (2957, 705)). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
== The Beehive Gump ==&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Beehive gump&amp;lt;/b&amp;gt;. Almost every aspect of the hive can be monitored from here. To open the beehive gump, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
=== Development Stage ===&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
=== Over All Health ===&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy. A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
=== Status Icons ===&lt;br /&gt;
&lt;br /&gt;
Down the left side of the beehive gump are the status icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt;: This button brings up the &amp;lt;b&amp;gt;production gump&amp;lt;/b&amp;gt; where the beekeeper can harvest any beeswax or honey produced by the hive. To harvest prduce from the hive, you require a &amp;lt;b&amp;gt;hive tool&amp;lt;/b&amp;gt;. Hive tools can be bought from beekeeper NPCs.&lt;br /&gt;
* &amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt;: This icon provides an indication of the infestation level of the hive. A red or yellow hyphen means the hive is infested by parasites or other insects. Use &amp;lt;b&amp;gt;poison potions&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
* &amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt;: This icon provides an indication of the disease level of the hive. A red or yellow hyphen means the hive is currently diseased. Use &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; to help the bees fight off the sickness.&lt;br /&gt;
* &amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of water in the area. A red or yellow hyphen means the hive has insufficient water sources nearby. To provide water sources for the hive, either place a water trough or a pitcher of water near the hive. Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
* &amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of flowers in the area. Bees use flowers and their by-products for almost every function of the hive including building and food. A red or yellow hyphen means the bees can't find enough flowers nearby. To provide flowers for the hive, place any of the following plant types near the hive: Champion flowers, poppies, snowdrops and lilies. The plants must be fully grown. Plants that are in decorative mode also provide flowers for the hive. Be warned, too many flowers in the area can bring the bees into contact with more parasites and insects.&lt;br /&gt;
Note: If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
=== Potion Icons ===&lt;br /&gt;
&lt;br /&gt;
Down the right side of the beehive gump are the potion icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Cure&amp;lt;/b&amp;gt;: Cure potions can be used to combat diseases such as foulbrood and dysentery. These potions can also be used to neutralize excess poison. Only greater cure potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Poison&amp;lt;/b&amp;gt;: Poison potions can be used to combat insects or parasites that infest the hive. Care must be used! Too many poison potions can harm the bees. Either greater poison or deadly poison potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;: Strength potions can be used to build up a hive's immunity to infestation and disease. Only greater strength potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heal potions&amp;lt;/b&amp;gt;: Heal potions can be used to heal the bees. Only greater heal potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;: Agility potions give the bees extra energy allowing them to work harder. This will boost honey and wax output as well as increase the range in which the bees can search for flowers and water. Only greater agility potions may be used.&lt;br /&gt;
&lt;br /&gt;
=== Bee Population ===&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. A single bee hive can support up to 100 thousand bees. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive. However, an increase in population will also increase the range in which the bees can search for flowers and water. If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind. A single bee hive can support up to 100 thousand bees.&lt;br /&gt;
&lt;br /&gt;
== The Growth Check ==&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once aper day. The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the result of the last growth check:&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Not healthy;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Low resources;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population decrease;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population growth;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Stage increase/Resource production.&lt;br /&gt;
&lt;br /&gt;
== Hive Age ==&lt;br /&gt;
&lt;br /&gt;
A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
== Bee Swarms ==&lt;br /&gt;
&lt;br /&gt;
Be warned, any misstep while working the hive may trigger a swarm of bees to attack you! An open flame will scatter the swarm of bees.&lt;br /&gt;
&lt;br /&gt;
== Beehives and Plant Growing ==&lt;br /&gt;
&lt;br /&gt;
Active beehives provide a growth boost to plants. Any plant within 4 tiles of an active beehive has a 15% chance to skip one growth level. The beehive bonus of 15% stacks with the fertile dirt bonus of 10%.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4183</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4183"/>
		<updated>2023-08-13T16:23:56Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Beehive ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;. Beehive deeds can be bought from beekeeper NPCs. One can be found at the Busy Bees shop in Vesper (coordinates: (2957, 705)). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
== The Beehive Gump ==&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Beehive gump&amp;lt;/b&amp;gt;. Almost every aspect of the hive can be monitored from here. To open the beehive gump, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
=== Development Stage ===&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
=== Over All Health ===&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy. A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
=== Status Icons ===&lt;br /&gt;
&lt;br /&gt;
Down the left side of the beehive gump are the status icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt;: This button brings up the &amp;lt;b&amp;gt;production gump&amp;lt;/b&amp;gt; where the beekeeper can harvest any beeswax or honey produced by the hive. To harvest prduce from the hive, you require a &amp;lt;b&amp;gt;hive tool&amp;lt;/b&amp;gt;. Hive tools can be bought from beekeeper NPCs.&lt;br /&gt;
* &amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt;: This icon provides an indication of the infestation level of the hive. A red or yellow hyphen means the hive is infested by parasites or other insects. Use &amp;lt;b&amp;gt;poison potions&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
* &amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt;: This icon provides an indication of the disease level of the hive. A red or yellow hyphen means the hive is currently diseased. Use &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; to help the bees fight off the sickness.&lt;br /&gt;
* &amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of water in the area. A red or yellow hyphen means the hive has insufficient water sources nearby. To provide water sources for the hive, either place a water trough or a pitcher of water near the hive. Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
* &amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of flowers in the area. Bees use flowers and their by-products for almost every function of the hive including building and food. To provide flowers for the hive, place any of the following plant types near the hive: Champion flowers, poppies, snowdrops and lilies. The plants must be fully grown. Plants that are in decorative mode also provide flowers for the hive. Be warned, too many flowers in the area can bring the bees into contact with more parasites and insects.&lt;br /&gt;
Note: If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
=== Potion Icons ===&lt;br /&gt;
&lt;br /&gt;
Down the right side of the beehive gump are the potion icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Cure&amp;lt;/b&amp;gt;: Cure potions can be used to combat diseases such as foulbrood and dysentery. These potions can also be used to neutralize excess poison. Only greater cure potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Poison&amp;lt;/b&amp;gt;: Poison potions can be used to combat insects or parasites that infest the hive. Care must be used! Too many poison potions can harm the bees. Either greater poison or deadly poison potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;: Strength potions can be used to build up a hive's immunity to infestation and disease. Only greater strength potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heal potions&amp;lt;/b&amp;gt;: Heal potions can be used to heal the bees. Only greater heal potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;: Agility potions give the bees extra energy allowing them to work harder. This will boost honey and wax output as well as increase the range in which the bees can search for flowers and water. Only greater agility potions may be used.&lt;br /&gt;
&lt;br /&gt;
=== Bee Population ===&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. A single bee hive can support up to 100 thousand bees. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive. However, an increase in population will also increase the range in which the bees can search for flowers and water. If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind. A single bee hive can support up to 100 thousand bees.&lt;br /&gt;
&lt;br /&gt;
== The Growth Check ==&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once aper day. The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the result of the last growth check:&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Not healthy;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Low resources;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population decrease;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population growth;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Stage increase/Resource production.&lt;br /&gt;
&lt;br /&gt;
== Hive Age ==&lt;br /&gt;
&lt;br /&gt;
A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
== Bee Swarms ==&lt;br /&gt;
&lt;br /&gt;
Be warned, any misstep while working the hive may trigger a swarm of bees to attack you! An open flame will scatter the swarm of bees.&lt;br /&gt;
&lt;br /&gt;
== Beehives and Plant Growing ==&lt;br /&gt;
&lt;br /&gt;
Active beehives provide a growth boost to plants. Any plant within 4 tiles of an active beehive has a 15% chance to skip one growth level. The beehive bonus of 15% stacks with the fertile dirt bonus of 10%.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4182</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4182"/>
		<updated>2023-08-13T16:23:25Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Beehive ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;. Beehive deeds can be bought from beekeeper NPCs. One can be found at the Busy Bees shop in Vesper (coordinates: (2957, 705)). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
== The Beehive Gump ==&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Beehive gump&amp;lt;/b&amp;gt;. Almost every aspect of the hive can be monitored from here. To open the beehive gump, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
=== Development Stage ===&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
=== Over All Health ===&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy. A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
=== Status Icons ===&lt;br /&gt;
&lt;br /&gt;
Down the left side of the beehive gump are the status icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt;: This button brings up the &amp;lt;b&amp;gt;production gump&amp;lt;/b&amp;gt; where the beekeeper can harvest any beeswax or honey produced by the hive. To harvest prduce from the hive, you require a &amp;lt;b&amp;gt;hive tool&amp;lt;/b&amp;gt;. Hive tools can be bought from beekeeper NPCs.&lt;br /&gt;
* &amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt;: This icon provides an indication of the infestation level of the hive. A red or yellow hyphen means the hive is infested by parasites or other insects. Use &amp;lt;b&amp;gt;poison potions&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
* &amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt;: This icon provides an indication of the disease level of the hive. A red or yellow hyphen means the hive is currently diseased. Use &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; to help the bees fight off the sickness.&lt;br /&gt;
* &amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of water in the area. A red or yellow hyphen means the hive has insufficient water sources nearby. To provide water sources for the hive, either place a water trough or a pitcher of water near the hive. Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
* &amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of flowers in the area. Bees use flowers and their by-products for almost every function of the hive including building and food. To provide flowers for the hive, place any of the following plant types near the hive: Champion flowers, poppies, snowdrops and lilies. The plants must be fully grown. Plants that are in decorative mode also provide flowers for the hive. Be warned, too many flowers in the area can bring the bees into contact with more parasites and insects.&lt;br /&gt;
Note: If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
=== Potion Icons ===&lt;br /&gt;
&lt;br /&gt;
Down the right side of the beehive gump are the potion icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Cure&amp;lt;/b&amp;gt;: Cure potions can be used to combat diseases such as foulbrood and dysentery. These potions can also be used to neutralize excess poison. Only greater cure potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Poison&amp;lt;/b&amp;gt;: Poison potions can be used to combat insects or parasites that infest the hive. Care must be used! Too many poison potions can harm the bees. Either greater poison or deadly poison potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;: Strength potions can be used to build up a hive's immunity to infestation and disease. Only greater strength potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heal potions&amp;lt;/b&amp;gt;: Heal potions can be used to heal the bees. Only greater heal potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;: Agility potions give the bees extra energy allowing them to work harder. This will boost honey and wax output as well as increase the range in which the bees can search for flowers and water. Only greater agility potions may be used.&lt;br /&gt;
&lt;br /&gt;
=== Bee Population ===&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. A single bee hive can support up to 100 thousand bees. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive. However, an increase in population will also increase the range in which the bees can search for flowers and water. If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind. A single bee hive can support up to 100 thousand bees.&lt;br /&gt;
&lt;br /&gt;
== Hive Age ==&lt;br /&gt;
&lt;br /&gt;
A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
== The Growth Check ==&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once aper day. The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the result of the last growth check:&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Not healthy;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Low resources;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population decrease;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population growth;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Stage increase/Resource production.&lt;br /&gt;
&lt;br /&gt;
== Bee Swarms ==&lt;br /&gt;
&lt;br /&gt;
Be warned, any misstep while working the hive may trigger a swarm of bees to attack you! An open flame will scatter the swarm of bees.&lt;br /&gt;
&lt;br /&gt;
== Beehives and Plant Growing ==&lt;br /&gt;
&lt;br /&gt;
Active beehives provide a growth boost to plants. Any plant within 4 tiles of an active beehive has a 15% chance to skip one growth level. The beehive bonus of 15% stacks with the fertile dirt bonus of 10%.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4181</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4181"/>
		<updated>2023-08-13T16:22:19Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Beehive ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;. Beehive deeds can be bought from beekeeper NPCs. One can be found at the Busy Bees shop in Vesper (coordinates: (2957, 705)). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
== The Beehive Gump ==&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Beehive gump&amp;lt;/b&amp;gt;. Almost every aspect of the hive can be monitored from here. To open the beehive gump, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
=== Development Stage ===&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
=== Over All Health ===&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy. A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
=== Status Icons ===&lt;br /&gt;
&lt;br /&gt;
Down the left side of the beehive gump are the status icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt;: This button brings up the &amp;lt;b&amp;gt;production gump&amp;lt;/b&amp;gt; where the beekeeper can harvest any beeswax or honey produced by the hive. To harvest prduce from the hive, you require a &amp;lt;b&amp;gt;hive tool&amp;lt;/b&amp;gt;. Hive tools can be bought from beekeeper NPCs.&lt;br /&gt;
* &amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt;: This icon provides an indication of the infestation level of the hive. A red or yellow hyphen means the hive is infested by parasites or other insects. Use &amp;lt;b&amp;gt;poison potions&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
* &amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt;: This icon provides an indication of the disease level of the hive. A red or yellow hyphen means the hive is currently diseased. Use &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; to help the bees fight off the sickness.&lt;br /&gt;
* &amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of water in the area. A red or yellow hyphen means the hive has insufficient water sources nearby. To provide water sources for the hive, either place a water trough or a pitcher of water near the hive. Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
* &amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of flowers in the area. Bees use flowers and their by-products for almost every function of the hive including building and food. To provide flowers for the hive, place any of the following plant types near the hive: Champion flowers, poppies, snowdrops and lilies. The plants must be fully grown. Plants that are in decorative mode also provide flowers for the hive. Be warned, too many flowers in the area can bring the bees into contact with more parasites and insects.&lt;br /&gt;
Note: If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
=== Potion Icons ===&lt;br /&gt;
&lt;br /&gt;
Down the right side of the beehive gump are the potion icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Cure&amp;lt;/b&amp;gt;: Cure potions can be used to combat diseases such as foulbrood and dysentery. These potions can also be used to neutralize excess poison. Only greater cure potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Poison&amp;lt;/b&amp;gt;: Poison potions can be used to combat insects or parasites that infest the hive. Care must be used! Too many poison potions can harm the bees. Either greater poison or deadly poison potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;: Strength potions can be used to build up a hive's immunity to infestation and disease. Only greater strength potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heal potions&amp;lt;/b&amp;gt;: Heal potions can be used to heal the bees. Only greater heal potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;: Agility potions give the bees extra energy allowing them to work harder. This will boost honey and wax output as well as increase the range in which the bees can search for flowers and water. Only greater agility potions may be used.&lt;br /&gt;
&lt;br /&gt;
=== Bee Swarms ===&lt;br /&gt;
&lt;br /&gt;
Be warned, any misstep while working the hive may trigger a swarm of bees to attack you! An open flame will scatter the swarm of bees.&lt;br /&gt;
&lt;br /&gt;
=== Bee Population ===&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. A single bee hive can support up to 100 thousand bees. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive. However, an increase in population will also increase the range in which the bees can search for flowers and water. If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind. A single bee hive can support up to 100 thousand bees.&lt;br /&gt;
&lt;br /&gt;
== Hive Age ==&lt;br /&gt;
&lt;br /&gt;
A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
== The Growth Check ==&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once aper day. The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the result of the last growth check:&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Not healthy;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Low resources;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population decrease;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population growth;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Stage increase/Resource production.&lt;br /&gt;
&lt;br /&gt;
== Beehives and Plant Growing ==&lt;br /&gt;
&lt;br /&gt;
Active beehives provide a growth boost to plants. Any plant within 4 tiles of an active beehive has a 15% chance to skip one growth level. The beehive bonus of 15% stacks with the fertile dirt bonus of 10%.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4180</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4180"/>
		<updated>2023-08-13T16:14:01Z</updated>

		<summary type="html">&lt;p&gt;Yoar: /* Beehives and Plant Growing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Beehive ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;. Beehive deeds can be bought at the Busy Bees shop in Vesper. Coordinates: (2957, 705). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
== The Beehive Gump ==&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Beehive gump&amp;lt;/b&amp;gt;. Almost every aspect of the hive can be monitored from here. To open the beehive gump, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
=== Development Stage ===&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
=== Over All Health ===&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy. A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
=== Status Icons ===&lt;br /&gt;
&lt;br /&gt;
Down the left side of the beehive gump are the status icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt;: This button brings up the &amp;lt;b&amp;gt;production gump&amp;lt;/b&amp;gt; where the beekeeper can harvest any beeswax or honey produced by the hive.&lt;br /&gt;
* &amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt;: This icon provides an indication of the infestation level of the hive. A red or yellow hyphen means the hive is infested by parasites or other insects. Use &amp;lt;b&amp;gt;poison potions&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
* &amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt;: This icon provides an indication of the disease level of the hive. A red or yellow hyphen means the hive is currently diseased. Use &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; to help the bees fight off the sickness.&lt;br /&gt;
* &amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of water in the area. A red or yellow hyphen means the hive has insufficient water sources nearby. To provide water sources for the hive, either place a water trough or a pitcher of water near the hive. Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
* &amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of flowers in the area. Bees use flowers and their by-products for almost every function of the hive including building and food. To provide flowers for the hive, place any of the following plant types near the hive: Champion flowers, poppies, snowdrops and lilies. The plants must be fully grown. Plants that are in decorative mode also provide flowers for the hive. Be warned, too many flowers in the area can bring the bees into contact with more parasites and insects.&lt;br /&gt;
Note: If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
=== Potion Icons ===&lt;br /&gt;
&lt;br /&gt;
Down the right side of the beehive gump are the potion icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Cure&amp;lt;/b&amp;gt;: Cure potions can be used to combat diseases such as foulbrood and dysentery. These potions can also be used to neutralize excess poison. Only greater cure potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Poison&amp;lt;/b&amp;gt;: Poison potions can be used to combat insects or parasites that infest the hive. Care must be used! Too many poison potions can harm the bees. Either greater poison or deadly poison potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;: Strength potions can be used to build up a hive's immunity to infestation and disease. Only greater strength potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heal potions&amp;lt;/b&amp;gt;: Heal potions can be used to heal the bees. Only greater heal potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;: Agility potions give the bees extra energy allowing them to work harder. This will boost honey and wax output as well as increase the range in which the bees can search for flowers and water. Only greater agility potions may be used.&lt;br /&gt;
&lt;br /&gt;
=== Bee Population ===&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. A single bee hive can support up to 100 thousand bees. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive. However, an increase in population will also increase the range in which the bees can search for flowers and water. If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind. A single bee hive can support up to 100 thousand bees.&lt;br /&gt;
&lt;br /&gt;
== Hive Age ==&lt;br /&gt;
&lt;br /&gt;
A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
== The Growth Check ==&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once aper day. The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the result of the last growth check:&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Not healthy;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Low resources;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population decrease;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population growth;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Stage increase/Resource production.&lt;br /&gt;
&lt;br /&gt;
== Beehives and Plant Growing ==&lt;br /&gt;
&lt;br /&gt;
Active beehives provide a growth boost to plants. Any plant within 4 tiles of an active beehive has a 15% chance to skip one growth level. The beehive bonus of 15% stacks with the fertile dirt bonus of 10%.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4179</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4179"/>
		<updated>2023-08-13T16:13:32Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Beehive ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;. Beehive deeds can be bought at the Busy Bees shop in Vesper. Coordinates: (2957, 705). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
== The Beehive Gump ==&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Beehive gump&amp;lt;/b&amp;gt;. Almost every aspect of the hive can be monitored from here. To open the beehive gump, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
=== Development Stage ===&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
=== Over All Health ===&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy. A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
=== Status Icons ===&lt;br /&gt;
&lt;br /&gt;
Down the left side of the beehive gump are the status icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt;: This button brings up the &amp;lt;b&amp;gt;production gump&amp;lt;/b&amp;gt; where the beekeeper can harvest any beeswax or honey produced by the hive.&lt;br /&gt;
* &amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt;: This icon provides an indication of the infestation level of the hive. A red or yellow hyphen means the hive is infested by parasites or other insects. Use &amp;lt;b&amp;gt;poison potions&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
* &amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt;: This icon provides an indication of the disease level of the hive. A red or yellow hyphen means the hive is currently diseased. Use &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; to help the bees fight off the sickness.&lt;br /&gt;
* &amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of water in the area. A red or yellow hyphen means the hive has insufficient water sources nearby. To provide water sources for the hive, either place a water trough or a pitcher of water near the hive. Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
* &amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of flowers in the area. Bees use flowers and their by-products for almost every function of the hive including building and food. To provide flowers for the hive, place any of the following plant types near the hive: Champion flowers, poppies, snowdrops and lilies. The plants must be fully grown. Plants that are in decorative mode also provide flowers for the hive. Be warned, too many flowers in the area can bring the bees into contact with more parasites and insects.&lt;br /&gt;
Note: If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
=== Potion Icons ===&lt;br /&gt;
&lt;br /&gt;
Down the right side of the beehive gump are the potion icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Cure&amp;lt;/b&amp;gt;: Cure potions can be used to combat diseases such as foulbrood and dysentery. These potions can also be used to neutralize excess poison. Only greater cure potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Poison&amp;lt;/b&amp;gt;: Poison potions can be used to combat insects or parasites that infest the hive. Care must be used! Too many poison potions can harm the bees. Either greater poison or deadly poison potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;: Strength potions can be used to build up a hive's immunity to infestation and disease. Only greater strength potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heal potions&amp;lt;/b&amp;gt;: Heal potions can be used to heal the bees. Only greater heal potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;: Agility potions give the bees extra energy allowing them to work harder. This will boost honey and wax output as well as increase the range in which the bees can search for flowers and water. Only greater agility potions may be used.&lt;br /&gt;
&lt;br /&gt;
=== Bee Population ===&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. A single bee hive can support up to 100 thousand bees. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive. However, an increase in population will also increase the range in which the bees can search for flowers and water. If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind. A single bee hive can support up to 100 thousand bees.&lt;br /&gt;
&lt;br /&gt;
== Hive Age ==&lt;br /&gt;
&lt;br /&gt;
A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
== The Growth Check ==&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once aper day. The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the result of the last growth check:&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Not healthy;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Low resources;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population decrease;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population growth;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Stage increase/Resource production.&lt;br /&gt;
&lt;br /&gt;
== Beehives and Plant Growing ==&lt;br /&gt;
&lt;br /&gt;
Active beehives provide a growth boost to plants. Any plant within 4 tiles of the beehive has a 15% chance to skip one growth level. The beehive bonus of 15% stacks with the fertile dirt bonus of 10%.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4178</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4178"/>
		<updated>2023-08-13T16:08:33Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Beehive ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;. Beehive deeds can be bought at the Busy Bees shop in Vesper. Coordinates: (2957, 705). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
== The Beehive Gump ==&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Beehive gump&amp;lt;/b&amp;gt;. Almost every aspect of the hive can be monitored from here. To open the beehive gump, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
=== Development Stage ===&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
=== Over All Health ===&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy. A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
=== Status Icons ===&lt;br /&gt;
&lt;br /&gt;
Down the left side of the beehive gump are the status icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt;: This button brings up the &amp;lt;b&amp;gt;production gump&amp;lt;/b&amp;gt; where the beekeeper can harvest any beeswax or honey produced by the hive.&lt;br /&gt;
* &amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt;: This icon provides an indication of the infestation level of the hive. A red or yellow hyphen means the hive is infested by parasites or other insects. Use &amp;lt;b&amp;gt;poison potions&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
* &amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt;: This icon provides an indication of the disease level of the hive. A red or yellow hyphen means the hive is currently diseased. Use &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; to help the bees fight off the sickness.&lt;br /&gt;
* &amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of water in the area. A red or yellow hyphen means the hive has insufficient water sources nearby. To provide water sources for the hive, either place a water trough or a pitcher of water near the hive. Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
* &amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of flowers in the area. Bees use flowers and their by-products for almost every function of the hive including building and food. To provide flowers for the hive, place any of the following plant types near the hive: Champion flowers, poppies, snowdrops and lilies. The plants must be fully grown. Plants that are in decorative mode also provide flowers for the hive. Be warned, too many flowers in the area can bring the bees into contact with more parasites and insects.&lt;br /&gt;
Note: If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
=== Potion Icons ===&lt;br /&gt;
&lt;br /&gt;
Down the right side of the beehive gump are the potion icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Cure&amp;lt;/b&amp;gt;: Cure potions can be used to combat diseases such as foulbrood and dysentery. These potions can also be used to neutralize excess poison. Only greater cure potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Poison&amp;lt;/b&amp;gt;: Poison potions can be used to combat insects or parasites that infest the hive. Care must be used! Too many poison potions can harm the bees. Either greater poison or deadly poison potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;: Strength potions can be used to build up a hive's immunity to infestation and disease. Only greater strength potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heal potions&amp;lt;/b&amp;gt;: Heal potions can be used to heal the bees. Only greater heal potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;: Agility potions give the bees extra energy allowing them to work harder. This will boost honey and wax output as well as increase the range in which the bees can search for flowers and water. Only greater agility potions may be used.&lt;br /&gt;
&lt;br /&gt;
=== Bee Population ===&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. A single bee hive can support up to 100 thousand bees. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive. However, an increase in population will also increase the range in which the bees can search for flowers and water. If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind. A single bee hive can support up to 100 thousand bees.&lt;br /&gt;
&lt;br /&gt;
== Hive Age ==&lt;br /&gt;
&lt;br /&gt;
A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
== The Growth Check ==&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once aper day. The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the result of the last growth check:&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Not healthy;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Low resources;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population decrease;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population growth;&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Stage increase/Resource production.&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4177</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4177"/>
		<updated>2023-08-13T16:07:59Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Beehive ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;. Beehive deeds can be bought at the Busy Bees shop in Vesper. Coordinates: (2957, 705). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
== The Beehive Gump ==&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Beehive gump&amp;lt;/b&amp;gt;. Almost every aspect of the hive can be monitored from here. To open the beehive gump, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
=== Development Stage ===&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
=== Over All Health ===&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy. A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
=== Status Icons ===&lt;br /&gt;
&lt;br /&gt;
Down the left side of the beehive gump are the status icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt;: This button brings up the &amp;lt;b&amp;gt;production gump&amp;lt;/b&amp;gt; where the beekeeper can harvest any beeswax or honey produced by the hive.&lt;br /&gt;
* &amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt;: This icon provides an indication of the infestation level of the hive. A red or yellow hyphen means the hive is infested by parasites or other insects. Use &amp;lt;b&amp;gt;poison potions&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
* &amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt;: This icon provides an indication of the disease level of the hive. A red or yellow hyphen means the hive is currently diseased. Use &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; to help the bees fight off the sickness.&lt;br /&gt;
* &amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of water in the area. A red or yellow hyphen means the hive has insufficient water sources nearby. To provide water sources for the hive, either place a water trough or a pitcher of water near the hive. Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
* &amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of flowers in the area. Bees use flowers and their by-products for almost every function of the hive including building and food. To provide flowers for the hive, place any of the following plant types near the hive: Champion flowers, poppies, snowdrops and lilies. The plants must be fully grown. Plants that are in decorative mode also provide flowers for the hive. Be warned, too many flowers in the area can bring the bees into contact with more parasites and insects.&lt;br /&gt;
Note: If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
=== Potion Icons ===&lt;br /&gt;
&lt;br /&gt;
Down the right side of the beehive gump are the potion icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Cure&amp;lt;/b&amp;gt;: Cure potions can be used to combat diseases such as foulbrood and dysentery. These potions can also be used to neutralize excess poison. Only greater cure potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Poison&amp;lt;/b&amp;gt;: Poison potions can be used to combat insects or parasites that infest the hive. Care must be used! Too many poison potions can harm the bees. Either greater poison or deadly poison potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;: Strength potions can be used to build up a hive's immunity to infestation and disease. Only greater strength potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heal potions&amp;lt;/b&amp;gt;: Heal potions can be used to heal the bees. Only greater heal potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;: Agility potions give the bees extra energy allowing them to work harder. This will boost honey and wax output as well as increase the range in which the bees can search for flowers and water. Only greater agility potions may be used.&lt;br /&gt;
&lt;br /&gt;
=== Bee Population ===&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. A single bee hive can support up to 100 thousand bees. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive. However, an increase in population will also increase the range in which the bees can search for flowers and water. If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind. A single bee hive can support up to 100 thousand bees.&lt;br /&gt;
&lt;br /&gt;
== Hive Age ==&lt;br /&gt;
&lt;br /&gt;
A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
== The Growth Check ==&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once aper day. The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the result of the last growth check:&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Not healthy&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Low resources&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population decrease&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population growth&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Stage increase/Resource production&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4176</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4176"/>
		<updated>2023-08-13T16:06:57Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Beehive =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;. Beehive deeds can be bought at the Busy Bees shop in Vesper. Coordinates: (2957, 705). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
= The Beehive Gump =&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Beehive gump&amp;lt;/b&amp;gt;. Almost every aspect of the hive can be monitored from here. To open the beehive gump, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
== Development Stage ==&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
== Over All Health ==&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy. A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
== Status Icons ==&lt;br /&gt;
&lt;br /&gt;
Down the left side of the beehive gump are the status icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt;: This button brings up the &amp;lt;b&amp;gt;production gump&amp;lt;/b&amp;gt; where the beekeeper can harvest any beeswax or honey produced by the hive.&lt;br /&gt;
* &amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt;: This icon provides an indication of the infestation level of the hive. A red or yellow hyphen means the hive is infested by parasites or other insects. Use &amp;lt;b&amp;gt;poison potions&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
* &amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt;: This icon provides an indication of the disease level of the hive. A red or yellow hyphen means the hive is currently diseased. Use &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; to help the bees fight off the sickness.&lt;br /&gt;
* &amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of water in the area. A red or yellow hyphen means the hive has insufficient water sources nearby. To provide water sources for the hive, either place a water trough or a pitcher of water near the hive. Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
* &amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of flowers in the area. Bees use flowers and their by-products for almost every function of the hive including building and food. To provide flowers for the hive, place any of the following plant types near the hive: Champion flowers, poppies, snowdrops and lilies. The plants must be fully grown. Plants that are in decorative mode also provide flowers for the hive. Be warned, too many flowers in the area can bring the bees into contact with more parasites and insects.&lt;br /&gt;
Note: If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
== Potion Icons ==&lt;br /&gt;
&lt;br /&gt;
Down the right side of the beehive gump are the potion icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Cure&amp;lt;/b&amp;gt;: Cure potions can be used to combat diseases such as foulbrood and dysentery. These potions can also be used to neutralize excess poison. Only greater cure potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Poison&amp;lt;/b&amp;gt;: Poison potions can be used to combat insects or parasites that infest the hive. Care must be used! Too many poison potions can harm the bees. Either greater poison or deadly poison potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;: Strength potions can be used to build up a hive's immunity to infestation and disease. Only greater strength potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heal potions&amp;lt;/b&amp;gt;: Heal potions can be used to heal the bees. Only greater heal potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;: Agility potions give the bees extra energy allowing them to work harder. This will boost honey and wax output as well as increase the range in which the bees can search for flowers and water. Only greater agility potions may be used.&lt;br /&gt;
&lt;br /&gt;
== Bee Population ==&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. A single bee hive can support up to 100 thousand bees. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive. However, an increase in population will also increase the range in which the bees can search for flowers and water. If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind. A single bee hive can support up to 100 thousand bees.&lt;br /&gt;
&lt;br /&gt;
= Hive Age =&lt;br /&gt;
&lt;br /&gt;
A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
= The Growth Check =&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once aper day. The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the result of the last growth check:&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Not healthy&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Low resources&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population decrease&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population growth&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Stage increase/Resource production&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4175</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4175"/>
		<updated>2023-08-13T16:04:59Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Beehive =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;. Beehive deeds can be bought at the Busy Bees shop in Vesper. Coordinates: (2957, 705). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
= The Beehive Gump =&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Beehive gump&amp;lt;/b&amp;gt;. Almost every aspect of the hive can be monitored from here. To open the beehive gump, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy. A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
Down the left side of the beehive gump are the status icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt;: This button brings up the &amp;lt;b&amp;gt;production gump&amp;lt;/b&amp;gt; where the beekeeper can harvest any beeswax or honey produced by the hive.&lt;br /&gt;
* &amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt;: This icon provides an indication of the infestation level of the hive. A red or yellow hyphen means the hive is infested by parasites or other insects. Use &amp;lt;b&amp;gt;poison potions&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
* &amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt;: This icon provides an indication of the disease level of the hive. A red or yellow hyphen means the hive is currently diseased. Use &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; to help the bees fight off the sickness.&lt;br /&gt;
* &amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of water in the area. A red or yellow hyphen means the hive has insufficient water sources nearby. To provide water sources for the hive, either place a water trough or a pitcher of water near the hive. Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
* &amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of flowers in the area. Bees use flowers and their by-products for almost every function of the hive including building and food. To provide flowers for the hive, place any of the following plant types near the hive: Champion flowers, poppies, snowdrops and lilies. The plants must be fully grown. Plants that are in decorative mode also provide flowers for the hive. Be warned, too many flowers in the area can bring the bees into contact with more parasites and insects.&lt;br /&gt;
Note: If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
Down the right side of the beehive gump are the potion icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Cure&amp;lt;/b&amp;gt;: Cure potions can be used to combat diseases such as foulbrood and dysentery. These potions can also be used to neutralize excess poison. Only greater cure potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Poison&amp;lt;/b&amp;gt;: Poison potions can be used to combat insects or parasites that infest the hive. Care must be used! Too many poison potions can harm the bees. Either greater poison or deadly poison potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;: Strength potions can be used to build up a hive's immunity to infestation and disease. Only greater strength potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heal potions&amp;lt;/b&amp;gt;: Heal potions can be used to heal the bees. Only greater heal potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;: Agility potions give the bees extra energy allowing them to work harder. This will boost honey and wax output as well as increase the range in which the bees can search for flowers and water. Only greater agility potions may be used.&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. A single bee hive can support up to 100 thousand bees. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive. However, an increase in population will also increase the range in which the bees can search for flowers and water. If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind. A single bee hive can support up to 100 thousand bees. A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
= The Growth Check =&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once aper day. The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the result of the last growth check:&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Not healthy&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Low resources&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population decrease&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Population growth&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; : Stage increase/Resource production&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4174</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4174"/>
		<updated>2023-08-13T16:04:24Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Beehive =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;. Beehive deeds can be bought at the Busy Bees shop in Vesper. Coordinates: (2957, 705). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
= The Beehive Gump =&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Beehive gump&amp;lt;/b&amp;gt;. Almost every aspect of the hive can be monitored from here. To open the beehive gump, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy. A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
Down the left side of the beehive gump are the status icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt;: This button brings up the &amp;lt;b&amp;gt;production gump&amp;lt;/b&amp;gt; where the beekeeper can harvest any beeswax or honey produced by the hive.&lt;br /&gt;
* &amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt;: This icon provides an indication of the infestation level of the hive. A red or yellow hyphen means the hive is infested by parasites or other insects. Use &amp;lt;b&amp;gt;poison potions&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
* &amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt;: This icon provides an indication of the disease level of the hive. A red or yellow hyphen means the hive is currently diseased. Use &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; to help the bees fight off the sickness.&lt;br /&gt;
* &amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of water in the area. A red or yellow hyphen means the hive has insufficient water sources nearby. To provide water sources for the hive, either place a water trough or a pitcher of water near the hive. Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
* &amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of flowers in the area. Bees use flowers and their by-products for almost every function of the hive including building and food. To provide flowers for the hive, place any of the following plant types near the hive: Champion flowers, poppies, snowdrops and lilies. The plants must be fully grown. Plants that are in decorative mode also provide flowers for the hive. Be warned, too many flowers in the area can bring the bees into contact with more parasites and insects.&lt;br /&gt;
Note: If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
Down the right side of the beehive gump are the potion icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Cure&amp;lt;/b&amp;gt;: Cure potions can be used to combat diseases such as foulbrood and dysentery. These potions can also be used to neutralize excess poison. Only greater cure potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Poison&amp;lt;/b&amp;gt;: Poison potions can be used to combat insects or parasites that infest the hive. Care must be used! Too many poison potions can harm the bees. Either greater poison or deadly poison potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;: Strength potions can be used to build up a hive's immunity to infestation and disease. Only greater strength potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heal potions&amp;lt;/b&amp;gt;: Heal potions can be used to heal the bees. Only greater heal potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;: Agility potions give the bees extra energy allowing them to work harder. This will boost honey and wax output as well as increase the range in which the bees can search for flowers and water. Only greater agility potions may be used.&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. A single bee hive can support up to 100 thousand bees. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive. However, an increase in population will also increase the range in which the bees can search for flowers and water. If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind. A single bee hive can support up to 100 thousand bees. A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
= The Growth Check =&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once aper day. The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the result of the last growth check:&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;Not healthy&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;Low resources&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;Population decrease&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;Population growth&lt;br /&gt;
* &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;Stage increase/Resource production&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4173</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4173"/>
		<updated>2023-08-13T16:03:10Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;. Beehive deeds can be bought at the Busy Bees shop in Vesper. Coordinates: (2957, 705). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Beehive gump&amp;lt;/b&amp;gt;. Almost every aspect of the hive can be monitored from here. To open the beehive gump, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy. A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
Down the left side of the beehive gump are the status icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt;: This button brings up the &amp;lt;b&amp;gt;production gump&amp;lt;/b&amp;gt; where the beekeeper can harvest any beeswax or honey produced by the hive.&lt;br /&gt;
* &amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt;: This icon provides an indication of the infestation level of the hive. A red or yellow hyphen means the hive is infested by parasites or other insects. Use &amp;lt;b&amp;gt;poison potions&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
* &amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt;: This icon provides an indication of the disease level of the hive. A red or yellow hyphen means the hive is currently diseased. Use &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; to help the bees fight off the sickness.&lt;br /&gt;
* &amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of water in the area. A red or yellow hyphen means the hive has insufficient water sources nearby. To provide water sources for the hive, either place a water trough or a pitcher of water near the hive. Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
* &amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of flowers in the area. Bees use flowers and their by-products for almost every function of the hive including building and food. To provide flowers for the hive, place any of the following plant types near the hive: Champion flowers, poppies, snowdrops and lilies. The plants must be fully grown. Plants that are in decorative mode also provide flowers for the hive. Be warned, too many flowers in the area can bring the bees into contact with more parasites and insects.&lt;br /&gt;
Note: If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
Down the right side of the beehive gump are the potion icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Cure&amp;lt;/b&amp;gt;: Cure potions can be used to combat diseases such as foulbrood and dysentery. These potions can also be used to neutralize excess poison. Only greater cure potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Poison&amp;lt;/b&amp;gt;: Poison potions can be used to combat insects or parasites that infest the hive. Care must be used! Too many poison potions can harm the bees. Either greater poison or deadly poison potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;: Strength potions can be used to build up a hive's immunity to infestation and disease. Only greater strength potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heal potions&amp;lt;/b&amp;gt;: Heal potions can be used to heal the bees. Only greater heal potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;: Agility potions give the bees extra energy allowing them to work harder. This will boost honey and wax output as well as increase the range in which the bees can search for flowers and water. Only greater agility potions may be used.&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. A single bee hive can support up to 100 thousand bees. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive. However, an increase in population will also increase the range in which the bees can search for flowers and water. If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind. A single bee hive can support up to 100 thousand bees. A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once aper day. The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the result of the last growth check:&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;Not healthy&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color=#FFFF00&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;Low resources&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color=#FF0000&amp;quot;&amp;gt;-&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;Population decrease&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color=#00FF00&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;Population growth&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color=#0000FF&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;Stage increase/Resource production&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4172</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4172"/>
		<updated>2023-08-13T16:00:41Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;. Beehive deeds can be bought at the Busy Bees shop in Vesper. Coordinates: (2957, 705). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Beehive gump&amp;lt;/b&amp;gt;. Almost every aspect of the hive can be monitored from here. To open the beehive gump, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy. A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
Down the left side of the beehive gump are the status icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt;: This button brings up the &amp;lt;b&amp;gt;production gump&amp;lt;/b&amp;gt; where the beekeeper can harvest any beeswax or honey produced by the hive.&lt;br /&gt;
* &amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt;: This icon provides an indication of the infestation level of the hive. A red or yellow hyphen means the hive is infested by parasites or other insects. Use &amp;lt;b&amp;gt;poison potions&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
* &amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt;: This icon provides an indication of the disease level of the hive. A red or yellow hyphen means the hive is currently diseased. Use &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; to help the bees fight off the sickness.&lt;br /&gt;
* &amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of water in the area. A red or yellow hyphen means the hive has insufficient water sources nearby. To provide water sources for the hive, either place a water trough or a pitcher of water near the hive. Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
* &amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of flowers in the area. Bees use flowers and their by-products for almost every function of the hive including building and food. To provide flowers for the hive, place any of the following plant types near the hive: Champion flowers, poppies, snowdrops and lilies. The plants must be fully grown. Plants that are in decorative mode also provide flowers for the hive. Be warned, too many flowers in the area can bring the bees into contact with more parasites and insects.&lt;br /&gt;
Note: If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
Down the right side of the beehive gump are the potion icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Cure&amp;lt;/b&amp;gt;: Cure potions can be used to combat diseases such as foulbrood and dysentery. These potions can also be used to neutralize excess poison. Only greater cure potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Poison&amp;lt;/b&amp;gt;: Poison potions can be used to combat insects or parasites that infest the hive. Care must be used! Too many poison potions can harm the bees. Either greater poison or deadly poison potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;: Strength potions can be used to build up a hive's immunity to infestation and disease. Only greater strength potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heal potions&amp;lt;/b&amp;gt;: Heal potions can be used to heal the bees. Only greater heal potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;: Agility potions give the bees extra energy allowing them to work harder. This will boost honey and wax output as well as increase the range in which the bees can search for flowers and water. Only greater agility potions may be used.&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. A single bee hive can support up to 100 thousand bees. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive. However, an increase in population will also increase the range in which the bees can search for flowers and water. If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind.&lt;br /&gt;
&lt;br /&gt;
A single bee hive can support up to 100 thousand bees. A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once a day.  The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the results of the last growth check:&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Not healthy&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FFFF00&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Low resources&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;- &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population decrease&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#00FF00&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population growth&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#0000FF&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Stage increase/Resource production&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4171</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4171"/>
		<updated>2023-08-13T15:57:34Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;. Beehive deeds can be bought at the Busy Bees shop in Vesper. Coordinates: (2957, 705). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Beehive gump&amp;lt;/b&amp;gt;. Almost every aspect of the hive can be monitored from here. To open the beehive gump, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy. A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
Down the left side of the beehive gump are the status icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt;: This button brings up the &amp;lt;b&amp;gt;production gump&amp;lt;/b&amp;gt; where the beekeeper can harvest any beeswax or honey produced by the hive.&lt;br /&gt;
* &amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt;: This icon provides an indication of the infestation level of the hive. A red or yellow hyphen means the hive is infested by parasites or other insects. Use &amp;lt;b&amp;gt;poison potions&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
* &amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt;: This icon provides an indication of the disease level of the hive. A red or yellow hyphen means the hive is currently diseased. Use &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; to help the bees fight off the sickness.&lt;br /&gt;
* &amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of water in the area. A red or yellow hyphen means the hive has insufficient water sources nearby. To provide water sources for the hive, either place a water trough or a pitcher of water near the hive. Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
* &amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of flowers in the area. Bees use flowers and their by-products for almost every function of the hive including building and food. To provide flowers for the hive, place any of the following plant types near the hive: Champion flowers, poppies, snowdrops and lilies. The plants must be fully grown. Plants that are in decorative mode also provide flowers for the hive. Be warned, too many flowers in the area can bring the bees into contact with more parasites and insects.&lt;br /&gt;
&lt;br /&gt;
Down the right side of the beehive gump are the potion icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Cure&amp;lt;/b&amp;gt;: Cure potions can be used to combat diseases such as foulbrood and dysentery. These potions can also be used to neutralize excess poison. Only greater cure potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Poison&amp;lt;/b&amp;gt;: Poison potions can be used to combat insects or parasites that infest the hive. Care must be used! Too many poison potions can harm the bees. Either greater poison or deadly poison potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;: Strength potions can be used to build up a hive's immunity to infestation and disease. Only greater strength potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heal potions&amp;lt;/b&amp;gt;: Heal potions can be used to heal the bees. Only greater heal potions may be used.&lt;br /&gt;
* &amp;lt;b&amp;gt;Agility&amp;lt;/b&amp;gt;: Agility potions give the bees extra energy allowing them to work harder. This will boost honey and wax output as well as increase the range the bees can search for flowers and water. Only greater agility potions may be used.&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. A single bee hive can support up to 100 thousand bees. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive. However, as the population increases, the bees will fly out further in search of flowers and water. If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind.&lt;br /&gt;
&lt;br /&gt;
A single bee hive can support up to 100 thousand bees.  A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
Like any living thing, bees are susceptible to attacks from outside forces.  Be it parasites or disease, the apiculturist has a plethora of tools at their disposal.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Cure&amp;lt;/b&amp;gt; potions can be used to combat diseases such as foulbrood and dysentery.  These potions can also be used to neutralize excess poison.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Poison&amp;lt;/b&amp;gt; potions can be used to combat insects (such as the wax moth) or parasites (such as the bee louse) that infest a hive.  Care must be used!  Too many poison potions can harm the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Strength &amp;lt;/b&amp;gt;potions can be used to build up a hive's immunity to infestation and disease.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Heal potions &amp;lt;/b&amp;gt;can be used to help heal the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Agility&amp;lt;/b&amp;gt; potions give the bees extra energy allowing them to work harder.  This will boost honey and wax output as well as increase the range the bees can search for flowers and water.&lt;br /&gt;
&lt;br /&gt;
If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once a day.  The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the results of the last growth check:&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Not healthy&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FFFF00&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Low resources&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;- &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population decrease&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#00FF00&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population growth&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#0000FF&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Stage increase/Resource production&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4170</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4170"/>
		<updated>2023-08-13T15:52:46Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;. Beehive deeds can be bought at the Busy Bees shop in Vesper. Coordinates: (2957, 705). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Beehive gump&amp;lt;/b&amp;gt;. Almost every aspect of the hive can be monitored from here. To open the beehive gump, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy. A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
Down the left side of the beehive  gump are the status icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt;: This button brings up the &amp;lt;b&amp;gt;production gump&amp;lt;/b&amp;gt; where the beekeeper can harvest any beeswax or honey produced by the hive.&lt;br /&gt;
* &amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt;: This icon provides an indication of the infestation level of the hive. A red or yellow hyphen means the hive is infested by parasites or other insects. Use &amp;lt;b&amp;gt;poison potions&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
* &amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt;: This icon provides an indication of the disease level of the hive. A red or yellow hyphen means the hive is currently diseased. Use &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; to help the bees fight off the sickness.&lt;br /&gt;
* &amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of water in the area. A red or yellow hyphen means the hive has insufficient water sources nearby. To provide water sources for the hive, either place a water trough or a pitcher of water near the hive. Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
* &amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of flowers in the area. Bees use flowers and their by-products for almost every function of the hive including building and food. To provide flowers for the hive, place any of the following plant types near the hive: Champion flowers, poppies, snowdrops and lilies. The plants must be fully grown. Plants that are in decorative mode also provide flowers for the hive. Be warned, too many flowers in the area can bring the bees into contact with more parasites and insects.&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. A single bee hive can support up to 100 thousand bees. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive. However, as the population increases, the bees will fly out further in search of flowers and water. If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind.&lt;br /&gt;
&lt;br /&gt;
A single bee hive can support up to 100 thousand bees.  A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
Like any living thing, bees are susceptible to attacks from outside forces.  Be it parasites or disease, the apiculturist has a plethora of tools at their disposal.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Cure&amp;lt;/b&amp;gt; potions can be used to combat diseases such as foulbrood and dysentery.  These potions can also be used to neutralize excess poison.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Poison&amp;lt;/b&amp;gt; potions can be used to combat insects (such as the wax moth) or parasites (such as the bee louse) that infest a hive.  Care must be used!  Too many poison potions can harm the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Strength &amp;lt;/b&amp;gt;potions can be used to build up a hive's immunity to infestation and disease.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Heal potions &amp;lt;/b&amp;gt;can be used to help heal the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Agility&amp;lt;/b&amp;gt; potions give the bees extra energy allowing them to work harder.  This will boost honey and wax output as well as increase the range the bees can search for flowers and water.&lt;br /&gt;
&lt;br /&gt;
If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once a day.  The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the results of the last growth check:&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Not healthy&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FFFF00&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Low resources&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;- &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population decrease&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#00FF00&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population growth&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#0000FF&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Stage increase/Resource production&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4169</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4169"/>
		<updated>2023-08-13T15:22:32Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;. Beehive deeds can be bought at the Busy Bees shop in Vesper. Coordinates: (2957, 705). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Beehive gump&amp;lt;/b&amp;gt;. Almost every aspect of the hive can be monitored from here. To open the beehive gump, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy. A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
Down the left side of the beehive  gump are the status icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt;: This button brings up the &amp;lt;b&amp;gt;production gump&amp;lt;/b&amp;gt; where the beekeeper can harvest any beeswax or honey produced by the hive.&lt;br /&gt;
* &amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt;: This icon provides an indication of the infestation level of the hive. A red or yellow hyphen means the hive is infested by parasites or other insects. Use &amp;lt;b&amp;gt;poison potions&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
* &amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt;: This icon provides an indication of the disease level of the hive. A red or yellow hyphen means the hive is currently diseased. Use &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; to help the bees fight off the sickness.&lt;br /&gt;
* &amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of water in the area. A red or yellow hyphen means the hive has insufficient water sources nearby. To provide water sources for the hive, either place a water trough or a pitcher of water near the hive. Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
* &amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of flowers in the area. Bees use flowers and their by-products for almost every function of the hive including building and food. Only the following type of plants will work: . Place any of these plant types near the hive. The plants must be grown and may also be in deorative mode. Too many flowers in the area, however, can bring the bees into contact with more parasites and insects.&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. A single bee hive can support up to 100 thousand bees. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive. However, as the population increases, the bees will fly out further in search of flowers and water. If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind.&lt;br /&gt;
&lt;br /&gt;
A single bee hive can support up to 100 thousand bees.  A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
Like any living thing, bees are susceptible to attacks from outside forces.  Be it parasites or disease, the apiculturist has a plethora of tools at their disposal.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Cure&amp;lt;/b&amp;gt; potions can be used to combat diseases such as foulbrood and dysentery.  These potions can also be used to neutralize excess poison.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Poison&amp;lt;/b&amp;gt; potions can be used to combat insects (such as the wax moth) or parasites (such as the bee louse) that infest a hive.  Care must be used!  Too many poison potions can harm the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Strength &amp;lt;/b&amp;gt;potions can be used to build up a hive's immunity to infestation and disease.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Heal potions &amp;lt;/b&amp;gt;can be used to help heal the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Agility&amp;lt;/b&amp;gt; potions give the bees extra energy allowing them to work harder.  This will boost honey and wax output as well as increase the range the bees can search for flowers and water.&lt;br /&gt;
&lt;br /&gt;
If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once a day.  The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the results of the last growth check:&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Not healthy&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FFFF00&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Low resources&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;- &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population decrease&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#00FF00&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population growth&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#0000FF&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Stage increase/Resource production&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4168</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4168"/>
		<updated>2023-08-13T15:17:36Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;. Beehive deeds can be bought at the Busy Bees shop in Vesper. Coordinates: (2957, 705). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Beehive gump&amp;lt;/b&amp;gt;. Almost every aspect of the hive can be monitored from here. To open the beehive gump, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy. A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
Down the left side of the beehive  gump are the status icons:&lt;br /&gt;
* &amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt;: This button brings up the &amp;lt;b&amp;gt;production gump&amp;lt;/b&amp;gt; where the beekeeper can harvest any beeswax or honey produced by the hive.&lt;br /&gt;
* &amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt;: This icon provides an indication of the infestation level of the hive. A red or yellow hyphen means the hive is infested by parasites or other insects. Use &amp;lt;b&amp;gt;poison potions&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
* &amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt;: This icon provides an indication of the disease level of the hive. A red or yellow hyphen means the hive is currently diseased. Use &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; to help the bees fight off the sickness.&lt;br /&gt;
* &amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;: This icon provides an indication of the availability of water in the area. A red or yellow hyphen means the hive has insufficient water sources nearby. To provide water sources for the hive, either palce a water trough near the beehive or lock down a pitcher of water near it. Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
* &amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt;: this icon displays the availability of flowers in the area.  Bees use flowers and their by-products for almost every function of the hive including building and food.  Too many flowers in the area, however, can bring the bees into contact with more parasites and insects.&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. A single bee hive can support up to 100 thousand bees. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive. However, as the population increases, the bees will fly out further in search of flowers and water. If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind.&lt;br /&gt;
&lt;br /&gt;
A single bee hive can support up to 100 thousand bees.  A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
Like any living thing, bees are susceptible to attacks from outside forces.  Be it parasites or disease, the apiculturist has a plethora of tools at their disposal.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Cure&amp;lt;/b&amp;gt; potions can be used to combat diseases such as foulbrood and dysentery.  These potions can also be used to neutralize excess poison.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Poison&amp;lt;/b&amp;gt; potions can be used to combat insects (such as the wax moth) or parasites (such as the bee louse) that infest a hive.  Care must be used!  Too many poison potions can harm the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Strength &amp;lt;/b&amp;gt;potions can be used to build up a hive's immunity to infestation and disease.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Heal potions &amp;lt;/b&amp;gt;can be used to help heal the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Agility&amp;lt;/b&amp;gt; potions give the bees extra energy allowing them to work harder.  This will boost honey and wax output as well as increase the range the bees can search for flowers and water.&lt;br /&gt;
&lt;br /&gt;
If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once a day.  The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the results of the last growth check:&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Not healthy&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FFFF00&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Low resources&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;- &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population decrease&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#00FF00&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population growth&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#0000FF&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Stage increase/Resource production&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4167</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4167"/>
		<updated>2023-08-13T15:04:56Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Beehive deeds can be bought at the Busy Bees shop in Vesper. Coordinates: (2957, 705). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
To view the status of your beehive, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy.  A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
Once your hive has reached the &amp;lt;b&amp;gt;producing&amp;lt;/b&amp;gt; stage, the population of your hive may grow and will also be displayed in the beehive gump. &amp;lt;b&amp;gt;Bee population&amp;lt;/b&amp;gt; is a rough estimate of the number of bees in a hive. More bees does not always mean better - a large hive is more difficult to maintain. More water and flowers are needed in the area to support a large hive (the range a hive can check for flowers and water is increased as the population increases). If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind.&lt;br /&gt;
&lt;br /&gt;
Like any living thing, bees are susceptible to attacks from outside forces.  Be it parasites or disease, the apiculturist has a plethora of tools at their disposal.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Cure&amp;lt;/b&amp;gt; potions can be used to combat diseases such as foulbrood and dysentery.  These potions can also be used to neutralize excess poison.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Poison&amp;lt;/b&amp;gt; potions can be used to combat insects (such as the wax moth) or parasites (such as the bee louse) that infest a hive.  Care must be used!  Too many poison potions can harm the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Strength &amp;lt;/b&amp;gt;potions can be used to build up a hive's immunity to infestation and disease.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Heal potions &amp;lt;/b&amp;gt;can be used to help heal the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Agility&amp;lt;/b&amp;gt; potions give the bees extra energy allowing them to work harder.  This will boost honey and wax output as well as increase the range the bees can search for flowers and water.&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt;.  Almost every aspect of the hive can be monitored from here.  Down the left side of the gump are the status icons:&lt;br /&gt;
&amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt; - this button brings up the &amp;lt;b&amp;gt;production gump &amp;lt;/b&amp;gt;where the beekeeper can harvest the goods the hive has to offer.&lt;br /&gt;
&amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt; - a red or yellow hyphen here means the hive is infested by parasites or other insects.  Use &amp;lt;b&amp;gt;poisons&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
&amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt; - a red or yellow hyphen here means the hive is currently diseased.  Using &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; will help the bees fight off the sickness.&lt;br /&gt;
&amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt; - this icon displays the availability of water in the area.  Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
&amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt; - this icon displays the availability of flowers in the area.  Bees use flowers and their by-products for almost every function of the hive including building and food.  Too many flowers in the area, however, can bring the bees into contact with more parasites and insects.&lt;br /&gt;
&amp;lt;b&amp;gt;Notes: &amp;lt;/b&amp;gt;a single bee hive can support up to 100 thousand bees.  A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once a day.  The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the results of the last growth check:&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Not healthy&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FFFF00&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Low resources&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;- &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population decrease&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#00FF00&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population growth&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#0000FF&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Stage increase/Resource production&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4166</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4166"/>
		<updated>2023-08-13T15:00:45Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Beehive deeds can be bought at the Busy Bees shop in Vesper. Coordinates: (2957, 705). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
To view the status of your beehive, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;/b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;/b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy.  A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bee population &amp;lt;/b&amp;gt;is a rough estimate of the number of bees in a hive.  More bees does not always mean better for a large hive is more difficult to maintain.  More water and flowers are needed in the area to support a large hive (the range a hive can check for flowers and water is increased as the hive gets larger).  If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind.&lt;br /&gt;
&lt;br /&gt;
Like any living thing, bees are susceptible to attacks from outside forces.  Be it parasites or disease, the apiculturist has a plethora of tools at their disposal.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Cure&amp;lt;/b&amp;gt; potions can be used to combat diseases such as foulbrood and dysentery.  These potions can also be used to neutralize excess poison.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Poison&amp;lt;/b&amp;gt; potions can be used to combat insects (such as the wax moth) or parasites (such as the bee louse) that infest a hive.  Care must be used!  Too many poison potions can harm the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Strength &amp;lt;/b&amp;gt;potions can be used to build up a hive's immunity to infestation and disease.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Heal potions &amp;lt;/b&amp;gt;can be used to help heal the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Agility&amp;lt;/b&amp;gt; potions give the bees extra energy allowing them to work harder.  This will boost honey and wax output as well as increase the range the bees can search for flowers and water.&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt;.  Almost every aspect of the hive can be monitored from here.  Down the left side of the gump are the status icons:&lt;br /&gt;
&amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt; - this button brings up the &amp;lt;b&amp;gt;production gump &amp;lt;/b&amp;gt;where the beekeeper can harvest the goods the hive has to offer.&lt;br /&gt;
&amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt; - a red or yellow hyphen here means the hive is infested by parasites or other insects.  Use &amp;lt;b&amp;gt;poisons&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
&amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt; - a red or yellow hyphen here means the hive is currently diseased.  Using &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; will help the bees fight off the sickness.&lt;br /&gt;
&amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt; - this icon displays the availability of water in the area.  Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
&amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt; - this icon displays the availability of flowers in the area.  Bees use flowers and their by-products for almost every function of the hive including building and food.  Too many flowers in the area, however, can bring the bees into contact with more parasites and insects.&lt;br /&gt;
&amp;lt;b&amp;gt;Notes: &amp;lt;/b&amp;gt;a single bee hive can support up to 100 thousand bees.  A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once a day.  The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the results of the last growth check:&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Not healthy&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FFFF00&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Low resources&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;- &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population decrease&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#00FF00&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population growth&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#0000FF&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Stage increase/Resource production&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4165</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4165"/>
		<updated>2023-08-13T15:00:18Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Beehive deeds can be bought at the Busy Bees shop in Vesper. Coordinates: (2957, 705). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
To view the status of your beehive, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the &amp;lt;b&amp;gt;development stage&amp;lt;b&amp;gt; of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
In the bottom-center of the beehive gump, the &amp;lt;b&amp;gt;over all health&amp;lt;b&amp;gt; of the hive is displayed. The over all health offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;: The bees are extremely healthy.  A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;: The bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;: The bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;: If something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bee population &amp;lt;/b&amp;gt;is a rough estimate of the number of bees in a hive.  More bees does not always mean better for a large hive is more difficult to maintain.  More water and flowers are needed in the area to support a large hive (the range a hive can check for flowers and water is increased as the hive gets larger).  If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind.&lt;br /&gt;
&lt;br /&gt;
Like any living thing, bees are susceptible to attacks from outside forces.  Be it parasites or disease, the apiculturist has a plethora of tools at their disposal.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Cure&amp;lt;/b&amp;gt; potions can be used to combat diseases such as foulbrood and dysentery.  These potions can also be used to neutralize excess poison.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Poison&amp;lt;/b&amp;gt; potions can be used to combat insects (such as the wax moth) or parasites (such as the bee louse) that infest a hive.  Care must be used!  Too many poison potions can harm the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Strength &amp;lt;/b&amp;gt;potions can be used to build up a hive's immunity to infestation and disease.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Heal potions &amp;lt;/b&amp;gt;can be used to help heal the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Agility&amp;lt;/b&amp;gt; potions give the bees extra energy allowing them to work harder.  This will boost honey and wax output as well as increase the range the bees can search for flowers and water.&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt;.  Almost every aspect of the hive can be monitored from here.  Down the left side of the gump are the status icons:&lt;br /&gt;
&amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt; - this button brings up the &amp;lt;b&amp;gt;production gump &amp;lt;/b&amp;gt;where the beekeeper can harvest the goods the hive has to offer.&lt;br /&gt;
&amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt; - a red or yellow hyphen here means the hive is infested by parasites or other insects.  Use &amp;lt;b&amp;gt;poisons&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
&amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt; - a red or yellow hyphen here means the hive is currently diseased.  Using &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; will help the bees fight off the sickness.&lt;br /&gt;
&amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt; - this icon displays the availability of water in the area.  Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
&amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt; - this icon displays the availability of flowers in the area.  Bees use flowers and their by-products for almost every function of the hive including building and food.  Too many flowers in the area, however, can bring the bees into contact with more parasites and insects.&lt;br /&gt;
&amp;lt;b&amp;gt;Notes: &amp;lt;/b&amp;gt;a single bee hive can support up to 100 thousand bees.  A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once a day.  The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the results of the last growth check:&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Not healthy&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FFFF00&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Low resources&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;- &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population decrease&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#00FF00&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population growth&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#0000FF&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Stage increase/Resource production&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4164</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4164"/>
		<updated>2023-08-13T14:58:36Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Beehive deeds can be bought at the Busy Bees shop in Vesper. Coordinates: (2957, 705). You may place your beehive in your home or in your township.&lt;br /&gt;
&lt;br /&gt;
To view the status of your beehive, double-click the hive.&lt;br /&gt;
&lt;br /&gt;
In the top-center of the beehive gump, the development stage of the hive is displayed. There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt;: The hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt;: Egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt;: After a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Over all health&amp;lt;/b&amp;gt; offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt; - the bees are extremely healthy.  A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt; - the bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt; - the bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt; - if something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bee population &amp;lt;/b&amp;gt;is a rough estimate of the number of bees in a hive.  More bees does not always mean better for a large hive is more difficult to maintain.  More water and flowers are needed in the area to support a large hive (the range a hive can check for flowers and water is increased as the hive gets larger).  If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind.&lt;br /&gt;
&lt;br /&gt;
Like any living thing, bees are susceptible to attacks from outside forces.  Be it parasites or disease, the apiculturist has a plethora of tools at their disposal.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Cure&amp;lt;/b&amp;gt; potions can be used to combat diseases such as foulbrood and dysentery.  These potions can also be used to neutralize excess poison.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Poison&amp;lt;/b&amp;gt; potions can be used to combat insects (such as the wax moth) or parasites (such as the bee louse) that infest a hive.  Care must be used!  Too many poison potions can harm the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Strength &amp;lt;/b&amp;gt;potions can be used to build up a hive's immunity to infestation and disease.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Heal potions &amp;lt;/b&amp;gt;can be used to help heal the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Agility&amp;lt;/b&amp;gt; potions give the bees extra energy allowing them to work harder.  This will boost honey and wax output as well as increase the range the bees can search for flowers and water.&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt;.  Almost every aspect of the hive can be monitored from here.  Down the left side of the gump are the status icons:&lt;br /&gt;
&amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt; - this button brings up the &amp;lt;b&amp;gt;production gump &amp;lt;/b&amp;gt;where the beekeeper can harvest the goods the hive has to offer.&lt;br /&gt;
&amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt; - a red or yellow hyphen here means the hive is infested by parasites or other insects.  Use &amp;lt;b&amp;gt;poisons&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
&amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt; - a red or yellow hyphen here means the hive is currently diseased.  Using &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; will help the bees fight off the sickness.&lt;br /&gt;
&amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt; - this icon displays the availability of water in the area.  Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
&amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt; - this icon displays the availability of flowers in the area.  Bees use flowers and their by-products for almost every function of the hive including building and food.  Too many flowers in the area, however, can bring the bees into contact with more parasites and insects.&lt;br /&gt;
&amp;lt;b&amp;gt;Notes: &amp;lt;/b&amp;gt;a single bee hive can support up to 100 thousand bees.  A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once a day.  The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the results of the last growth check:&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Not healthy&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FFFF00&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Low resources&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;- &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population decrease&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#00FF00&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population growth&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#0000FF&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Stage increase/Resource production&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4163</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4163"/>
		<updated>2023-08-13T14:42:20Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There are three distinct stages in a beehive's development:&lt;br /&gt;
* &amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt; - the hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
* &amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt; - egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
* &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt; - after a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Over all health&amp;lt;/b&amp;gt; offers an indication of the average bee's well being:&lt;br /&gt;
* &amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt; - the bees are extremely healthy.  A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt; - the bees are healthy and producing excess honey and wax.&lt;br /&gt;
* &amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt; - the bees are sickly and no longer producing excess resources.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt; - if something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bee population &amp;lt;/b&amp;gt;is a rough estimate of the number of bees in a hive.  More bees does not always mean better for a large hive is more difficult to maintain.  More water and flowers are needed in the area to support a large hive (the range a hive can check for flowers and water is increased as the hive gets larger).  If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind.&lt;br /&gt;
&lt;br /&gt;
Like any living thing, bees are susceptible to attacks from outside forces.  Be it parasites or disease, the apiculturist has a plethora of tools at their disposal.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Cure&amp;lt;/b&amp;gt; potions can be used to combat diseases such as foulbrood and dysentery.  These potions can also be used to neutralize excess poison.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Poison&amp;lt;/b&amp;gt; potions can be used to combat insects (such as the wax moth) or parasites (such as the bee louse) that infest a hive.  Care must be used!  Too many poison potions can harm the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Strength &amp;lt;/b&amp;gt;potions can be used to build up a hive's immunity to infestation and disease.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Heal potions &amp;lt;/b&amp;gt;can be used to help heal the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Agility&amp;lt;/b&amp;gt; potions give the bees extra energy allowing them to work harder.  This will boost honey and wax output as well as increase the range the bees can search for flowers and water.&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt;.  Almost every aspect of the hive can be monitored from here.  Down the left side of the gump are the status icons:&lt;br /&gt;
&amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt; - this button brings up the &amp;lt;b&amp;gt;production gump &amp;lt;/b&amp;gt;where the beekeeper can harvest the goods the hive has to offer.&lt;br /&gt;
&amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt; - a red or yellow hyphen here means the hive is infested by parasites or other insects.  Use &amp;lt;b&amp;gt;poisons&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
&amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt; - a red or yellow hyphen here means the hive is currently diseased.  Using &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; will help the bees fight off the sickness.&lt;br /&gt;
&amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt; - this icon displays the availability of water in the area.  Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
&amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt; - this icon displays the availability of flowers in the area.  Bees use flowers and their by-products for almost every function of the hive including building and food.  Too many flowers in the area, however, can bring the bees into contact with more parasites and insects.&lt;br /&gt;
&amp;lt;b&amp;gt;Notes: &amp;lt;/b&amp;gt;a single bee hive can support up to 100 thousand bees.  A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once a day.  The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the results of the last growth check:&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Not healthy&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FFFF00&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Low resources&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;- &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population decrease&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#00FF00&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population growth&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#0000FF&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Stage increase/Resource production&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4162</id>
		<title>Apiculture</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Apiculture&amp;diff=4162"/>
		<updated>2023-08-13T14:41:13Z</updated>

		<summary type="html">&lt;p&gt;Yoar: Created page with &amp;quot;&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Apiculture&amp;lt;/b&amp;gt; is the science (and some say art) of raising honey bees, also know as &amp;lt;b&amp;gt;beekeeping&amp;lt;/b&amp;gt;.  Bees live together in groups called &amp;lt;b&amp;gt;colonies&amp;lt;/b&amp;gt; and make their homes in &amp;lt;b&amp;gt;beehives&amp;lt;/b&amp;gt;.  Tending a hive is not as easy as it may sound, although it can be a very rewarding experience.  To start on the path of the &amp;lt;b&amp;gt;apiculturist&amp;lt;/b&amp;gt;, all one needs is a &amp;lt;b&amp;gt;beehive deed&amp;lt;/b&amp;gt; and an area with plenty of &amp;lt;b&amp;gt;flowers&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;water&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There are three distinct stages in a beehive's development:&lt;br /&gt;
&amp;lt;b&amp;gt;Colonizing&amp;lt;/b&amp;gt; - the hive sends out scouts to survey the area and find sources of flowers and water.&lt;br /&gt;
&amp;lt;b&amp;gt;Brooding&amp;lt;/b&amp;gt; - egg laying begins in full force as the hive gets ready to begin full scale production.&lt;br /&gt;
&amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt; - after a hive reaches maturity, it begins producing excess amounts of honey and wax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Over all health&amp;lt;/b&amp;gt; offers an indication of the average bee's well being:&lt;br /&gt;
&amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt; - the bees are extremely healthy.  A thriving colony produces honey and wax at an increased rate.&lt;br /&gt;
&amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt; - the bees are healthy and producing excess honey and wax.&lt;br /&gt;
&amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt; - the bees are sickly and no longer producing excess resources.&lt;br /&gt;
&amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt; - if something isn't done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bee population &amp;lt;/b&amp;gt;is a rough estimate of the number of bees in a hive.  More bees does not always mean better for a large hive is more difficult to maintain.  More water and flowers are needed in the area to support a large hive (the range a hive can check for flowers and water is increased as the hive gets larger).  If the conditions get bad enough, a colony of bees will &amp;lt;b&amp;gt;abscond&amp;lt;/b&amp;gt;, leaving an empty hive behind.&lt;br /&gt;
&lt;br /&gt;
Like any living thing, bees are susceptible to attacks from outside forces.  Be it parasites or disease, the apiculturist has a plethora of tools at their disposal.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Cure&amp;lt;/b&amp;gt; potions can be used to combat diseases such as foulbrood and dysentery.  These potions can also be used to neutralize excess poison.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Poison&amp;lt;/b&amp;gt; potions can be used to combat insects (such as the wax moth) or parasites (such as the bee louse) that infest a hive.  Care must be used!  Too many poison potions can harm the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Strength &amp;lt;/b&amp;gt;potions can be used to build up a hive's immunity to infestation and disease.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Heal potions &amp;lt;/b&amp;gt;can be used to help heal the bees.&lt;br /&gt;
&amp;lt;b&amp;gt;Greater Agility&amp;lt;/b&amp;gt; potions give the bees extra energy allowing them to work harder.  This will boost honey and wax output as well as increase the range the bees can search for flowers and water.&lt;br /&gt;
&lt;br /&gt;
Managing and caring for the hive is done using the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt;.  Almost every aspect of the hive can be monitored from here.  Down the left side of the gump are the status icons:&lt;br /&gt;
&amp;lt;b&amp;gt;Production&amp;lt;/b&amp;gt; - this button brings up the &amp;lt;b&amp;gt;production gump &amp;lt;/b&amp;gt;where the beekeeper can harvest the goods the hive has to offer.&lt;br /&gt;
&amp;lt;b&amp;gt;Infestation&amp;lt;/b&amp;gt; - a red or yellow hyphen here means the hive is infested by parasites or other insects.  Use &amp;lt;b&amp;gt;poisons&amp;lt;/b&amp;gt; to kill the pests.&lt;br /&gt;
&amp;lt;b&amp;gt;Disease&amp;lt;/b&amp;gt; - a red or yellow hyphen here means the hive is currently diseased.  Using &amp;lt;b&amp;gt;cure potions&amp;lt;/b&amp;gt; will help the bees fight off the sickness.&lt;br /&gt;
&amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt; - this icon displays the availability of water in the area.  Be warned, water breeds disease carrying bacteria, so too much water can make a hive more susceptible to disease.&lt;br /&gt;
&amp;lt;b&amp;gt;Flowers&amp;lt;/b&amp;gt; - this icon displays the availability of flowers in the area.  Bees use flowers and their by-products for almost every function of the hive including building and food.  Too many flowers in the area, however, can bring the bees into contact with more parasites and insects.&lt;br /&gt;
&amp;lt;b&amp;gt;Notes: &amp;lt;/b&amp;gt;a single bee hive can support up to 100 thousand bees.  A healthy hive can live indefinitely, however, an older hive is more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
If there are other beehives close by, the hives must &amp;lt;b&amp;gt;compete&amp;lt;/b&amp;gt; for the resources, leading to less available resources for all hives.&lt;br /&gt;
&lt;br /&gt;
A hive's &amp;lt;b&amp;gt;growth check&amp;lt;/b&amp;gt; is performed once a day.  The upper right hand corner of the &amp;lt;b&amp;gt;Apiculture gump&amp;lt;/b&amp;gt; displays the results of the last growth check:&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Not healthy&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FFFF00&amp;gt;! &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Low resources&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#FF0000&amp;gt;- &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population decrease&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#00FF00&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Population growth&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;basefont color=#0000FF&amp;gt;+ &amp;lt;/basefont&amp;gt;&amp;lt;/b&amp;gt;Stage increase/Resource production&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Custom_Content&amp;diff=4161</id>
		<title>Custom Content</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Custom_Content&amp;diff=4161"/>
		<updated>2023-08-13T14:39:43Z</updated>

		<summary type="html">&lt;p&gt;Yoar: /* Both Shards */&lt;/p&gt;
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&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#333; color:#e7903; padding:5px 5px 5px 5px; text-align:center;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:190%&amp;quot;&amp;gt; '''Custom Content Overview'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:33%&amp;quot; |&lt;br /&gt;
==Angel Island Only==&lt;br /&gt;
* [[Angel Island Prison]]&lt;br /&gt;
* [[Auctioneer]]&lt;br /&gt;
* [[Automated Event System]]&lt;br /&gt;
* [[Balanced Buyback System]]&lt;br /&gt;
* [[Basilisk the Familiar]]&lt;br /&gt;
* [[Bounty Hunters]]&lt;br /&gt;
* [[Bulk Order Deeds]]&lt;br /&gt;
* [[Cooperatives]]&lt;br /&gt;
* [[Custom Housing]]&lt;br /&gt;
* [[Dragon Breeding]]&lt;br /&gt;
* [[Fight Broker]]&lt;br /&gt;
* [[Flag Stone]]&lt;br /&gt;
* [[Magic Equipment Crafting]]&lt;br /&gt;
* [[Mortal System]]&lt;br /&gt;
* [[Newbie Tents]]&lt;br /&gt;
* [[Player Run Quests]]&lt;br /&gt;
* [[Poison Arrows]]&lt;br /&gt;
* [[Quest Deed Tickets]]&lt;br /&gt;
* [[Rares Factory]]&lt;br /&gt;
* [[Resource Maps]]&lt;br /&gt;
* [[Shopkeeper Profession]]&lt;br /&gt;
* [[Siege Tents]]&lt;br /&gt;
* [[Tax Collector]]&lt;br /&gt;
* [[The Slayer]]&lt;br /&gt;
* [[The Summoner]]&lt;br /&gt;
* [[Themed Treasure Chests]]&lt;br /&gt;
* [[Tournament Stone]]&lt;br /&gt;
* [[Tree of Knowledge]]&lt;br /&gt;
* [[Unemployment Checks]]&lt;br /&gt;
* [[Unusual Keys]]&lt;br /&gt;
* [[Zora]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:33%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Both Shards==&lt;br /&gt;
* [[Alignment]]&lt;br /&gt;
* [[Anti AFK Resource Gathering]]&lt;br /&gt;
* [[Apiculture]]&lt;br /&gt;
* [[Ask a Guard]]&lt;br /&gt;
* [[Bandits]]&lt;br /&gt;
* [[Apiculture|Beekeeping]]&lt;br /&gt;
* [[Boats and Pirating]]&lt;br /&gt;
* [[Bolas]]&lt;br /&gt;
* [[Cartographer's Sextant]]&lt;br /&gt;
* [[Chicken Breeding]]&lt;br /&gt;
* [[Corrosion]]&lt;br /&gt;
* [[Daily Rares]]&lt;br /&gt;
* [[Earned Gold Points]]&lt;br /&gt;
* [[Instant Backpack Swap]]&lt;br /&gt;
* [[Intelligent Dialogue]]&lt;br /&gt;
* [[Leaderboards]]&lt;br /&gt;
* [[Merchant Escourtables]]&lt;br /&gt;
* [[Music Composition]]&lt;br /&gt;
* [[Plant System]]&lt;br /&gt;
* [[Player Run Tournaments]]&lt;br /&gt;
* [[Sea Charts]]&lt;br /&gt;
* [[Sheet Music]]&lt;br /&gt;
* [[Special Dye Tubs]]&lt;br /&gt;
* [[Taxidermy]]&lt;br /&gt;
* [[Town Guards]]&lt;br /&gt;
* [[Townships]]&lt;br /&gt;
* [[Treasure Hunters]]&lt;br /&gt;
* [[War Ring]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:33%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Siege Perilous Only==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Siege Perilous=&lt;br /&gt;
&lt;br /&gt;
The following table shows if there are any differences between the Custom Content items that are shared between Angel Island and Siege Perilous:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin:auto; width:100vw;&amp;quot;&lt;br /&gt;
|+ '''Custom Content Differences Table:&lt;br /&gt;
|-&lt;br /&gt;
! !! '''Angel Island !! '''Siege Perilous !! &lt;br /&gt;
|-&lt;br /&gt;
| '''Bolas || Entangle pets. || Knocks players off their mounts.&lt;br /&gt;
|-&lt;br /&gt;
| '''Corrosion || Certain metals resist corrosion. || Metals all corrode equally.&lt;br /&gt;
|-&lt;br /&gt;
| '''x || ||&lt;br /&gt;
|&lt;br /&gt;
| '''x || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Custom_Content&amp;diff=4160</id>
		<title>Custom Content</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Custom_Content&amp;diff=4160"/>
		<updated>2023-08-13T14:37:13Z</updated>

		<summary type="html">&lt;p&gt;Yoar: /* Both Shards */&lt;/p&gt;
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&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#333; color:#e7903; padding:5px 5px 5px 5px; text-align:center;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:190%&amp;quot;&amp;gt; '''Custom Content Overview'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:33%&amp;quot; |&lt;br /&gt;
==Angel Island Only==&lt;br /&gt;
* [[Angel Island Prison]]&lt;br /&gt;
* [[Auctioneer]]&lt;br /&gt;
* [[Automated Event System]]&lt;br /&gt;
* [[Balanced Buyback System]]&lt;br /&gt;
* [[Basilisk the Familiar]]&lt;br /&gt;
* [[Bounty Hunters]]&lt;br /&gt;
* [[Bulk Order Deeds]]&lt;br /&gt;
* [[Cooperatives]]&lt;br /&gt;
* [[Custom Housing]]&lt;br /&gt;
* [[Dragon Breeding]]&lt;br /&gt;
* [[Fight Broker]]&lt;br /&gt;
* [[Flag Stone]]&lt;br /&gt;
* [[Magic Equipment Crafting]]&lt;br /&gt;
* [[Mortal System]]&lt;br /&gt;
* [[Newbie Tents]]&lt;br /&gt;
* [[Player Run Quests]]&lt;br /&gt;
* [[Poison Arrows]]&lt;br /&gt;
* [[Quest Deed Tickets]]&lt;br /&gt;
* [[Rares Factory]]&lt;br /&gt;
* [[Resource Maps]]&lt;br /&gt;
* [[Shopkeeper Profession]]&lt;br /&gt;
* [[Siege Tents]]&lt;br /&gt;
* [[Tax Collector]]&lt;br /&gt;
* [[The Slayer]]&lt;br /&gt;
* [[The Summoner]]&lt;br /&gt;
* [[Themed Treasure Chests]]&lt;br /&gt;
* [[Tournament Stone]]&lt;br /&gt;
* [[Tree of Knowledge]]&lt;br /&gt;
* [[Unemployment Checks]]&lt;br /&gt;
* [[Unusual Keys]]&lt;br /&gt;
* [[Zora]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:33%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Both Shards==&lt;br /&gt;
* [[Alignment]]&lt;br /&gt;
* [[Anti AFK Resource Gathering]]&lt;br /&gt;
* [[Apiculture]]&lt;br /&gt;
* [[Ask a Guard]]&lt;br /&gt;
* [[Bandits]]&lt;br /&gt;
* [[Boats and Pirating]]&lt;br /&gt;
* [[Bolas]]&lt;br /&gt;
* [[Cartographer's Sextant]]&lt;br /&gt;
* [[Chicken Breeding]]&lt;br /&gt;
* [[Corrosion]]&lt;br /&gt;
* [[Daily Rares]]&lt;br /&gt;
* [[Earned Gold Points]]&lt;br /&gt;
* [[Instant Backpack Swap]]&lt;br /&gt;
* [[Intelligent Dialogue]]&lt;br /&gt;
* [[Leaderboards]]&lt;br /&gt;
* [[Merchant Escourtables]]&lt;br /&gt;
* [[Music Composition]]&lt;br /&gt;
* [[Plant System]]&lt;br /&gt;
* [[Player Run Tournaments]]&lt;br /&gt;
* [[Sea Charts]]&lt;br /&gt;
* [[Sheet Music]]&lt;br /&gt;
* [[Special Dye Tubs]]&lt;br /&gt;
* [[Taxidermy]]&lt;br /&gt;
* [[Town Guards]]&lt;br /&gt;
* [[Townships]]&lt;br /&gt;
* [[Treasure Hunters]]&lt;br /&gt;
* [[War Ring]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:33%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Siege Perilous Only==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Siege Perilous=&lt;br /&gt;
&lt;br /&gt;
The following table shows if there are any differences between the Custom Content items that are shared between Angel Island and Siege Perilous:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin:auto; width:100vw;&amp;quot;&lt;br /&gt;
|+ '''Custom Content Differences Table:&lt;br /&gt;
|-&lt;br /&gt;
! !! '''Angel Island !! '''Siege Perilous !! &lt;br /&gt;
|-&lt;br /&gt;
| '''Bolas || Entangle pets. || Knocks players off their mounts.&lt;br /&gt;
|-&lt;br /&gt;
| '''Corrosion || Certain metals resist corrosion. || Metals all corrode equally.&lt;br /&gt;
|-&lt;br /&gt;
| '''x || ||&lt;br /&gt;
|&lt;br /&gt;
| '''x || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Fishing&amp;diff=4159</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Fishing&amp;diff=4159"/>
		<updated>2023-07-13T10:45:52Z</updated>

		<summary type="html">&lt;p&gt;Yoar: /* General Information */&lt;/p&gt;
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[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview]&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
The fishing skill allows you to catch fish, footwear and most notably, sunken treasure! &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To use the fishing skill, simply grab a fishing pole, double click it and target nearby water. Some items may only be pulled up in deep water. Deep water is any water that is at least 25 tiles away from the shoreline. You'll need a boat to do deep water fishing. See also: [[Boats and Pirating]]&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be careful! If you're fishing in deep water at 80 fishing or higher, you'll be pulling up sea serpents with special rewards on them. Be ready to fight these creatures if you're heading out to the open seas.&lt;br /&gt;
&lt;br /&gt;
Note: The edge of the map counts as shoreline. If you want to do deep-water fishing along the map edge, make sure you are far enough away from the edge.&lt;br /&gt;
&lt;br /&gt;
== Skill Training ==&lt;br /&gt;
&lt;br /&gt;
Training fishing couldn't be easier, head to nearest coast or dock and repeatedly cast your fishing pole till you hit 100 fishing.&lt;br /&gt;
&lt;br /&gt;
== Fishing Rewards ==&lt;br /&gt;
&lt;br /&gt;
The following items can be pulled up anywhere, at any skill level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Fish&lt;br /&gt;
|Fresh fish! Can be cut up into fish steaks using a dagger.&lt;br /&gt;
|-&lt;br /&gt;
|Footwear&lt;br /&gt;
|This includes shoes, sandals, boots and thigh boots. Can be cut up into leather using scissors.&lt;br /&gt;
|-&lt;br /&gt;
|Highly Peculiar Fish&lt;br /&gt;
|When eaten, restores 10 stamina. &lt;br /&gt;
|-&lt;br /&gt;
|Truly Rare Fish&lt;br /&gt;
|When eaten, temporarily increases your strength by +5 for 1 minute. &lt;br /&gt;
|-&lt;br /&gt;
|Wondrous Fish&lt;br /&gt;
|When eaten, temporarily increases your dexterity by +5 for 1 minute. &lt;br /&gt;
|-&lt;br /&gt;
|Prized Fish&lt;br /&gt;
|When eaten, temporarily increases your intelligence by +5 for 1 minute. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following items can only be pulled up in deep water, at a certain skill level. The more valuable nets, maps and MiBs will not simply be added to your pack - they will be carried by sea serpents. You must kill and loot the sea serpent to claim your reward.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill Req.&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|Big Fish&lt;br /&gt;
|These monstrous fish weigh a hefty 100 stones. Can be cut up into fish steaks using a dagger. Can also be crafted into a fish trophy using a taxidermy kit and the carpentry skill.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|Treasure Map&lt;br /&gt;
|A level 1 treasure map.&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|Special Fishing Net&lt;br /&gt;
|A special fishing net. When used, the net sinks slowly into the sea with some bubbles, another wave of bubble heralds the arrival of a set of 3 or 4 nasty monsters consisting of water elementals, sea serpents, deep sea serpents, or kraken. The nets can be found in various colors but only the plain, green, one is usually used in fishing, the colored ones being much in demand as decor. Can only be used in deep water.&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|Message in a Bottle&lt;br /&gt;
|Often abbreviated as MiB. The MiB is a bottle containing an SOS message of an unfortunate sailor. Read the note inside to find the coordinates of sunken treasure! To recover the sunken treasure, fish at the given coordinates while having the SOS message in your pack. See Sunken Treasure below. MiBs come in different levels, normally ranging from levels 1-3. MiBs of levels 4 and 5 may be obtained from fishing at secret fishing spots. See [[Sea Charts]] for more information regarding secret fishing spots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sunken Treasure ==&lt;br /&gt;
&lt;br /&gt;
While fishing for sunken treasure, you may find sunken deco. The deco ranges from shells to paintings. When you pull out the sunken treasure chest, the SOS message is removed from your pack. The loot you'll find inside the chest depends on the level of the MiB. The higher the level, the more loot you'll find. Typically the chest itself is a plain wooden chest. However, MiBs of level 4 or 5 have a chance of dropping a metal golden chest instead.&lt;br /&gt;
&lt;br /&gt;
== Newbied Fishing Pole ==&lt;br /&gt;
&lt;br /&gt;
Any new character that starts with at least 1 skil point in fishing receives a newbied fishing pole. Newbied fishing poles cannot be stolen, will remain in your pack on death.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Sea Charts]]&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Sea_Charts&amp;diff=4158</id>
		<title>Sea Charts</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Sea_Charts&amp;diff=4158"/>
		<updated>2023-07-07T19:48:47Z</updated>

		<summary type="html">&lt;p&gt;Yoar: /* General Information */&lt;/p&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
Sea charts are maps that point to secret [[Fishing]] spots. They are obtained by doing the sea gypsy escort quests at city docks. &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When fishing in a secret fishing spot, the catch rate of nets, maps and MiBs (Mesage In a Bottle) is boosted. High-level MiBs (level 4 and beyond) can only be obtained by fishing in a secret fishing spot. The secret fishing spot is marked on the map by multiple map pins. You must sail to and fish at every map pin to complete the sea chart. &lt;br /&gt;
&lt;br /&gt;
There are 5 levels of sea charts. The name of the map indicates the level of the sea chart. For instance, if the map is called &amp;quot;a good fishing spot&amp;quot; it is a level 3 sea chart.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Label&lt;br /&gt;
!No. pins&lt;br /&gt;
!Catch boost&lt;br /&gt;
!MiB level&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|fair&lt;br /&gt;
|2&lt;br /&gt;
|x5&lt;br /&gt;
|1-3 (*)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|decent&lt;br /&gt;
|3&lt;br /&gt;
|x5&lt;br /&gt;
|1-3 (*)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|good&lt;br /&gt;
|4&lt;br /&gt;
|x5&lt;br /&gt;
|1-3 (*)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|fabled&lt;br /&gt;
|5&lt;br /&gt;
|x5&lt;br /&gt;
|1-3 (*)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|legendary&lt;br /&gt;
|6&lt;br /&gt;
|x5&lt;br /&gt;
|1-3 (*)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) There's a small chance that MiBs pulled from sea charts turn into ancient MiBs (level 4).&lt;br /&gt;
&lt;br /&gt;
== Gone Fishin ==&lt;br /&gt;
&lt;br /&gt;
=== Launching Your Ship ===&lt;br /&gt;
&lt;br /&gt;
Pack your ship, the sea chart, your favorite fishing pole and head out to shore and launch your ship. To save time, launch your ship near the secret fishing spot. Secret fishing spots tend to in the vicinity of land.&lt;br /&gt;
&lt;br /&gt;
=== The First Pin ===&lt;br /&gt;
&lt;br /&gt;
Hand the sea chart to the tillerman (drag-drop). The tillerman will inspect the map and say &amp;quot;Ar, what be yer command cap'n?&amp;quot;. To instruct your tillerman to sail to the first map pin, say: &amp;quot;single 1&amp;quot;.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tillerman will now attempt to sail to the pin in a straight line. If your tillerman happens to crash your boat against an obstacle, you'll have to sail around the obstacle yourself. Once the obstacle has been cleared, say &amp;quot;single 1&amp;quot; once again to continue your journey. Important: To proceed with the next step, you must let your tillerman arrive at the pin (by having issued the &amp;quot;single 1&amp;quot; command.) If you sail to the pin manually, nothing happens!&lt;br /&gt;
&lt;br /&gt;
Once arrived, the tillerman will say the following: &amp;quot;We have arrived at nav point 1, sir.&amp;quot; The tillerman will also note that you have arrived at the fishing spot by proclaiming: &amp;quot;Ar, looks to be good fishing about here sir.&amp;quot; Now it's time to pull out the old fishing pole and start fishing! For about 15 minutes, the catch rate of special items (nets, maps and MiBs) is boosted. The higher the level of the sea chart, the greater the fishing boost. The fishing spot is quite small - about 4 tiles in either direction of the map pin. Make sure you fish within this little area to get the fishing boost. You are allowed to move your boat during the boosted fishing period. But make sure you return to the fishing spot again! Note: All fishers on your boat will benefit from the fishing boost.&lt;br /&gt;
&lt;br /&gt;
During the boosted fishing period, the tillerman will assist you. If you are fishing in the incorrect spot, the tillerman will say: &amp;quot;Ar, why ye be fishing over there?&amp;quot; If you are fishing in the correct spot, the tillerman will assure you by saying, for instance: &amp;quot;Ar, ye be in the right spot there skipper.&amp;quot; If you are fishing in the correct spot, but the resource node has run out, the tillerman will suggest you try fishing off of some other side of your boat. For instance, he will suggest: &amp;quot;Have you tried port side?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
During the boosted fishing period, you can expect to pull up plenty of sea serpents, so be ready! Like always, you'll find nets, maps and MiBs on the serpents. The treasure maps will always be of level 1. The messages in a bottle will be of the same level as the sea chart. Be careful! Level 4 or higher MiBs will spawn on krakens!&lt;br /&gt;
&lt;br /&gt;
Once the tillerman has stopped commenting on your fishing, you know the boosted fishing period is over. You will have completed the first pin of the sea chart!&lt;br /&gt;
&lt;br /&gt;
=== The Next Pin ===&lt;br /&gt;
&lt;br /&gt;
To proceed to the next map pin, say &amp;quot;single 2&amp;quot; and repeat the fishing process. The higher level of the sea chart, the more map pins there are.&lt;br /&gt;
&lt;br /&gt;
See also: [[Fishing]]&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Sea_Charts&amp;diff=4157</id>
		<title>Sea Charts</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Sea_Charts&amp;diff=4157"/>
		<updated>2023-07-07T19:48:12Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
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== General Information ==&lt;br /&gt;
&lt;br /&gt;
Sea charts are maps that point to secret [[Fishing]] spots. They are obtained by doing the sea gypsy escort quests at city docks. &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When fishing in a secret fishing spot, the catch rate of nets, maps and MiBs (Mesage In a Bottle) is boosted. High-level MiBs (level 4 and beyond) can only be obtained by fishing in a secret fishing spot. The secret fishing spot is marked on the map by multiple map pins. You must sail to and fish at every map pin to complete the sea chart. &lt;br /&gt;
&lt;br /&gt;
There are 5 levels of sea charts. The name of the map indicates the level of the sea chart. For instance, if the map is called &amp;quot;a good fishing spot&amp;quot; it is a level 3 sea chart.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Label&lt;br /&gt;
!No. pins&lt;br /&gt;
!Catch boost&lt;br /&gt;
!MiB level&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|fair&lt;br /&gt;
|2&lt;br /&gt;
|x5&lt;br /&gt;
|1-3 (*)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|decent&lt;br /&gt;
|3&lt;br /&gt;
|x5&lt;br /&gt;
|1-3 (*)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|good&lt;br /&gt;
|4&lt;br /&gt;
|x5&lt;br /&gt;
|1-3 (*)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|fabled&lt;br /&gt;
|5&lt;br /&gt;
|x5&lt;br /&gt;
|1-3 (*)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|legendary&lt;br /&gt;
|6&lt;br /&gt;
|x5&lt;br /&gt;
|1-3 (*)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) There's a small chance that MiBs pulled using sea charts turn into ancient MiBs (level 4).&lt;br /&gt;
&lt;br /&gt;
== Gone Fishin ==&lt;br /&gt;
&lt;br /&gt;
=== Launching Your Ship ===&lt;br /&gt;
&lt;br /&gt;
Pack your ship, the sea chart, your favorite fishing pole and head out to shore and launch your ship. To save time, launch your ship near the secret fishing spot. Secret fishing spots tend to in the vicinity of land.&lt;br /&gt;
&lt;br /&gt;
=== The First Pin ===&lt;br /&gt;
&lt;br /&gt;
Hand the sea chart to the tillerman (drag-drop). The tillerman will inspect the map and say &amp;quot;Ar, what be yer command cap'n?&amp;quot;. To instruct your tillerman to sail to the first map pin, say: &amp;quot;single 1&amp;quot;.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tillerman will now attempt to sail to the pin in a straight line. If your tillerman happens to crash your boat against an obstacle, you'll have to sail around the obstacle yourself. Once the obstacle has been cleared, say &amp;quot;single 1&amp;quot; once again to continue your journey. Important: To proceed with the next step, you must let your tillerman arrive at the pin (by having issued the &amp;quot;single 1&amp;quot; command.) If you sail to the pin manually, nothing happens!&lt;br /&gt;
&lt;br /&gt;
Once arrived, the tillerman will say the following: &amp;quot;We have arrived at nav point 1, sir.&amp;quot; The tillerman will also note that you have arrived at the fishing spot by proclaiming: &amp;quot;Ar, looks to be good fishing about here sir.&amp;quot; Now it's time to pull out the old fishing pole and start fishing! For about 15 minutes, the catch rate of special items (nets, maps and MiBs) is boosted. The higher the level of the sea chart, the greater the fishing boost. The fishing spot is quite small - about 4 tiles in either direction of the map pin. Make sure you fish within this little area to get the fishing boost. You are allowed to move your boat during the boosted fishing period. But make sure you return to the fishing spot again! Note: All fishers on your boat will benefit from the fishing boost.&lt;br /&gt;
&lt;br /&gt;
During the boosted fishing period, the tillerman will assist you. If you are fishing in the incorrect spot, the tillerman will say: &amp;quot;Ar, why ye be fishing over there?&amp;quot; If you are fishing in the correct spot, the tillerman will assure you by saying, for instance: &amp;quot;Ar, ye be in the right spot there skipper.&amp;quot; If you are fishing in the correct spot, but the resource node has run out, the tillerman will suggest you try fishing off of some other side of your boat. For instance, he will suggest: &amp;quot;Have you tried port side?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
During the boosted fishing period, you can expect to pull up plenty of sea serpents, so be ready! Like always, you'll find nets, maps and MiBs on the serpents. The treasure maps will always be of level 1. The messages in a bottle will be of the same level as the sea chart. Be careful! Level 4 or higher MiBs will spawn on krakens!&lt;br /&gt;
&lt;br /&gt;
Once the tillerman has stopped commenting on your fishing, you know the boosted fishing period is over. You will have completed the first pin of the sea chart!&lt;br /&gt;
&lt;br /&gt;
=== The Next Pin ===&lt;br /&gt;
&lt;br /&gt;
To proceed to the next map pin, say &amp;quot;single 2&amp;quot; and repeat the fishing process. The higher level of the sea chart, the more map pins there are.&lt;br /&gt;
&lt;br /&gt;
See also: [[Fishing]]&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Sea_Charts&amp;diff=4156</id>
		<title>Sea Charts</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Sea_Charts&amp;diff=4156"/>
		<updated>2023-07-07T19:46:00Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
Sea charts are maps that point to secret [[Fishing]] spots. They are obtained by doing the sea gypsy escort quests at city docks. &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When fishing in a secret fishing spot, the catch rate of nets, maps and MiBs (Mesage In a Bottle) is boosted. High-level MiBs (level 4 and beyond) can only be obtained by fishing in a secret fishing spot. The secret fishing spot is marked on the map by multiple map pins. You must sail to and fish at every map pin to complete the sea chart. &lt;br /&gt;
&lt;br /&gt;
There are 5 levels of sea charts. The name of the map indicates the level of the sea chart. For instance, if the map is called &amp;quot;a good fishing spot&amp;quot; it is a level 3 sea chart.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Label&lt;br /&gt;
!No. pins&lt;br /&gt;
!Catch boost&lt;br /&gt;
!MiB level&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|fair&lt;br /&gt;
|2&lt;br /&gt;
|x5&lt;br /&gt;
|1-3 (*)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|decent&lt;br /&gt;
|3&lt;br /&gt;
|x5&lt;br /&gt;
|1-3 (*)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|good&lt;br /&gt;
|4&lt;br /&gt;
|x5&lt;br /&gt;
|1-3 (*)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|fabled&lt;br /&gt;
|5&lt;br /&gt;
|x5&lt;br /&gt;
|1-3 (*)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|legendary&lt;br /&gt;
|6&lt;br /&gt;
|x5&lt;br /&gt;
|1-3 (*)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gone Fishin ==&lt;br /&gt;
&lt;br /&gt;
=== Launching Your Ship ===&lt;br /&gt;
&lt;br /&gt;
Pack your ship, the sea chart, your favorite fishing pole and head out to shore and launch your ship. To save time, launch your ship near the secret fishing spot. Secret fishing spots tend to in the vicinity of land.&lt;br /&gt;
&lt;br /&gt;
=== The First Pin ===&lt;br /&gt;
&lt;br /&gt;
Hand the sea chart to the tillerman (drag-drop). The tillerman will inspect the map and say &amp;quot;Ar, what be yer command cap'n?&amp;quot;. To instruct your tillerman to sail to the first map pin, say: &amp;quot;single 1&amp;quot;.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tillerman will now attempt to sail to the pin in a straight line. If your tillerman happens to crash your boat against an obstacle, you'll have to sail around the obstacle yourself. Once the obstacle has been cleared, say &amp;quot;single 1&amp;quot; once again to continue your journey. Important: To proceed with the next step, you must let your tillerman arrive at the pin (by having issued the &amp;quot;single 1&amp;quot; command.) If you sail to the pin manually, nothing happens!&lt;br /&gt;
&lt;br /&gt;
Once arrived, the tillerman will say the following: &amp;quot;We have arrived at nav point 1, sir.&amp;quot; The tillerman will also note that you have arrived at the fishing spot by proclaiming: &amp;quot;Ar, looks to be good fishing about here sir.&amp;quot; Now it's time to pull out the old fishing pole and start fishing! For about 15 minutes, the catch rate of special items (nets, maps and MiBs) is boosted. The higher the level of the sea chart, the greater the fishing boost. The fishing spot is quite small - about 4 tiles in either direction of the map pin. Make sure you fish within this little area to get the fishing boost. You are allowed to move your boat during the boosted fishing period. But make sure you return to the fishing spot again! Note: All fishers on your boat will benefit from the fishing boost.&lt;br /&gt;
&lt;br /&gt;
During the boosted fishing period, the tillerman will assist you. If you are fishing in the incorrect spot, the tillerman will say: &amp;quot;Ar, why ye be fishing over there?&amp;quot; If you are fishing in the correct spot, the tillerman will assure you by saying, for instance: &amp;quot;Ar, ye be in the right spot there skipper.&amp;quot; If you are fishing in the correct spot, but the resource node has run out, the tillerman will suggest you try fishing off of some other side of your boat. For instance, he will suggest: &amp;quot;Have you tried port side?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
During the boosted fishing period, you can expect to pull up plenty of sea serpents, so be ready! Like always, you'll find nets, maps and MiBs on the serpents. The treasure maps will always be of level 1. The messages in a bottle will be of the same level as the sea chart. Be careful! Level 4 or higher MiBs will spawn on krakens!&lt;br /&gt;
&lt;br /&gt;
Once the tillerman has stopped commenting on your fishing, you know the boosted fishing period is over. You will have completed the first pin of the sea chart!&lt;br /&gt;
&lt;br /&gt;
=== The Next Pin ===&lt;br /&gt;
&lt;br /&gt;
To proceed to the next map pin, say &amp;quot;single 2&amp;quot; and repeat the fishing process. The higher level of the sea chart, the more map pins there are.&lt;br /&gt;
&lt;br /&gt;
See also: [[Fishing]]&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Sea_Charts&amp;diff=4155</id>
		<title>Sea Charts</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Sea_Charts&amp;diff=4155"/>
		<updated>2023-07-07T19:45:01Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
Sea charts are maps that point to secret [[Fishing]] spots. They are obtained by doing the sea gypsy escort quests at city docks. &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When fishing in a secret fishing spot, the catch rate of nets, maps and MiBs (Mesage In a Bottle) is boosted. High-level MiBs (level 4 and beyond) can only be obtained by fishing in a secret fishing spot. The secret fishing spot is marked on the map by multiple map pins. You must sail to and fish at every map pin to complete the sea chart. &lt;br /&gt;
&lt;br /&gt;
There are 5 levels of sea charts. The name of the map indicates the level of the sea chart. For instance, if the map is called &amp;quot;a good fishing spot&amp;quot; it is a level 3 sea chart.&lt;br /&gt;
&lt;br /&gt;
/*{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Label&lt;br /&gt;
!No. pins&lt;br /&gt;
!Catch boost&lt;br /&gt;
!MiB level&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|fair&lt;br /&gt;
|2&lt;br /&gt;
|x5&lt;br /&gt;
|1-3&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|decent&lt;br /&gt;
|3&lt;br /&gt;
|x5&lt;br /&gt;
|1-3&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|good&lt;br /&gt;
|4&lt;br /&gt;
|x5&lt;br /&gt;
|1-3&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|fabled&lt;br /&gt;
|5&lt;br /&gt;
|x5&lt;br /&gt;
|1-3&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|legendary&lt;br /&gt;
|6&lt;br /&gt;
|x5&lt;br /&gt;
|1-3&lt;br /&gt;
|}*/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Label&lt;br /&gt;
!No. pins&lt;br /&gt;
!Catch boost&lt;br /&gt;
!MiB level&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|fair&lt;br /&gt;
|2&lt;br /&gt;
|x2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|decent&lt;br /&gt;
|3&lt;br /&gt;
|x3&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|good&lt;br /&gt;
|4&lt;br /&gt;
|x4&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|fabled&lt;br /&gt;
|5&lt;br /&gt;
|x5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|legendary&lt;br /&gt;
|6&lt;br /&gt;
|x6&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gone Fishin ==&lt;br /&gt;
&lt;br /&gt;
=== Launching Your Ship ===&lt;br /&gt;
&lt;br /&gt;
Pack your ship, the sea chart, your favorite fishing pole and head out to shore and launch your ship. To save time, launch your ship near the secret fishing spot. Secret fishing spots tend to in the vicinity of land.&lt;br /&gt;
&lt;br /&gt;
=== The First Pin ===&lt;br /&gt;
&lt;br /&gt;
Hand the sea chart to the tillerman (drag-drop). The tillerman will inspect the map and say &amp;quot;Ar, what be yer command cap'n?&amp;quot;. To instruct your tillerman to sail to the first map pin, say: &amp;quot;single 1&amp;quot;.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tillerman will now attempt to sail to the pin in a straight line. If your tillerman happens to crash your boat against an obstacle, you'll have to sail around the obstacle yourself. Once the obstacle has been cleared, say &amp;quot;single 1&amp;quot; once again to continue your journey. Important: To proceed with the next step, you must let your tillerman arrive at the pin (by having issued the &amp;quot;single 1&amp;quot; command.) If you sail to the pin manually, nothing happens!&lt;br /&gt;
&lt;br /&gt;
Once arrived, the tillerman will say the following: &amp;quot;We have arrived at nav point 1, sir.&amp;quot; The tillerman will also note that you have arrived at the fishing spot by proclaiming: &amp;quot;Ar, looks to be good fishing about here sir.&amp;quot; Now it's time to pull out the old fishing pole and start fishing! For about 15 minutes, the catch rate of special items (nets, maps and MiBs) is boosted. The higher the level of the sea chart, the greater the fishing boost. The fishing spot is quite small - about 4 tiles in either direction of the map pin. Make sure you fish within this little area to get the fishing boost. You are allowed to move your boat during the boosted fishing period. But make sure you return to the fishing spot again! Note: All fishers on your boat will benefit from the fishing boost.&lt;br /&gt;
&lt;br /&gt;
During the boosted fishing period, the tillerman will assist you. If you are fishing in the incorrect spot, the tillerman will say: &amp;quot;Ar, why ye be fishing over there?&amp;quot; If you are fishing in the correct spot, the tillerman will assure you by saying, for instance: &amp;quot;Ar, ye be in the right spot there skipper.&amp;quot; If you are fishing in the correct spot, but the resource node has run out, the tillerman will suggest you try fishing off of some other side of your boat. For instance, he will suggest: &amp;quot;Have you tried port side?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
During the boosted fishing period, you can expect to pull up plenty of sea serpents, so be ready! Like always, you'll find nets, maps and MiBs on the serpents. The treasure maps will always be of level 1. The messages in a bottle will be of the same level as the sea chart. Be careful! Level 4 or higher MiBs will spawn on krakens!&lt;br /&gt;
&lt;br /&gt;
Once the tillerman has stopped commenting on your fishing, you know the boosted fishing period is over. You will have completed the first pin of the sea chart!&lt;br /&gt;
&lt;br /&gt;
=== The Next Pin ===&lt;br /&gt;
&lt;br /&gt;
To proceed to the next map pin, say &amp;quot;single 2&amp;quot; and repeat the fishing process. The higher level of the sea chart, the more map pins there are.&lt;br /&gt;
&lt;br /&gt;
See also: [[Fishing]]&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Sea_Charts&amp;diff=4154</id>
		<title>Sea Charts</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Sea_Charts&amp;diff=4154"/>
		<updated>2023-07-07T19:43:59Z</updated>

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&amp;lt;/div&amp;gt;&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
Sea charts are maps that point to secret [[Fishing]] spots. They are obtained by doing the sea gypsy escort quests at city docks. &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When fishing in a secret fishing spot, the catch rate of nets, maps and MiBs (Mesage In a Bottle) is boosted. High-level MiBs (level 4 and beyond) can only be obtained by fishing in a secret fishing spot. The secret fishing spot is marked on the map by multiple map pins. You must sail to and fish at every map pin to complete the sea chart. &lt;br /&gt;
&lt;br /&gt;
There are 5 levels of sea charts. The name of the map indicates the level of the sea chart. For instance, if the map is called &amp;quot;a good fishing spot&amp;quot; it is a level 3 sea chart.&lt;br /&gt;
&lt;br /&gt;
/*{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Label&lt;br /&gt;
!No. pins&lt;br /&gt;
!Catch boost&lt;br /&gt;
!MiB level&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|fair&lt;br /&gt;
|2&lt;br /&gt;
|x2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|decent&lt;br /&gt;
|3&lt;br /&gt;
|x3&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|good&lt;br /&gt;
|4&lt;br /&gt;
|x4&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|fabled&lt;br /&gt;
|5&lt;br /&gt;
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|4&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
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|6&lt;br /&gt;
|x6&lt;br /&gt;
|5&lt;br /&gt;
|}*/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Label&lt;br /&gt;
!No. pins&lt;br /&gt;
!Catch boost&lt;br /&gt;
!MiB level&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|fair&lt;br /&gt;
|2&lt;br /&gt;
|x2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|decent&lt;br /&gt;
|3&lt;br /&gt;
|x3&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|good&lt;br /&gt;
|4&lt;br /&gt;
|x4&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|fabled&lt;br /&gt;
|5&lt;br /&gt;
|x5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|legendary&lt;br /&gt;
|6&lt;br /&gt;
|x6&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gone Fishin ==&lt;br /&gt;
&lt;br /&gt;
=== Launching Your Ship ===&lt;br /&gt;
&lt;br /&gt;
Pack your ship, the sea chart, your favorite fishing pole and head out to shore and launch your ship. To save time, launch your ship near the secret fishing spot. Secret fishing spots tend to in the vicinity of land.&lt;br /&gt;
&lt;br /&gt;
=== The First Pin ===&lt;br /&gt;
&lt;br /&gt;
Hand the sea chart to the tillerman (drag-drop). The tillerman will inspect the map and say &amp;quot;Ar, what be yer command cap'n?&amp;quot;. To instruct your tillerman to sail to the first map pin, say: &amp;quot;single 1&amp;quot;.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tillerman will now attempt to sail to the pin in a straight line. If your tillerman happens to crash your boat against an obstacle, you'll have to sail around the obstacle yourself. Once the obstacle has been cleared, say &amp;quot;single 1&amp;quot; once again to continue your journey. Important: To proceed with the next step, you must let your tillerman arrive at the pin (by having issued the &amp;quot;single 1&amp;quot; command.) If you sail to the pin manually, nothing happens!&lt;br /&gt;
&lt;br /&gt;
Once arrived, the tillerman will say the following: &amp;quot;We have arrived at nav point 1, sir.&amp;quot; The tillerman will also note that you have arrived at the fishing spot by proclaiming: &amp;quot;Ar, looks to be good fishing about here sir.&amp;quot; Now it's time to pull out the old fishing pole and start fishing! For about 15 minutes, the catch rate of special items (nets, maps and MiBs) is boosted. The higher the level of the sea chart, the greater the fishing boost. The fishing spot is quite small - about 4 tiles in either direction of the map pin. Make sure you fish within this little area to get the fishing boost. You are allowed to move your boat during the boosted fishing period. But make sure you return to the fishing spot again! Note: All fishers on your boat will benefit from the fishing boost.&lt;br /&gt;
&lt;br /&gt;
During the boosted fishing period, the tillerman will assist you. If you are fishing in the incorrect spot, the tillerman will say: &amp;quot;Ar, why ye be fishing over there?&amp;quot; If you are fishing in the correct spot, the tillerman will assure you by saying, for instance: &amp;quot;Ar, ye be in the right spot there skipper.&amp;quot; If you are fishing in the correct spot, but the resource node has run out, the tillerman will suggest you try fishing off of some other side of your boat. For instance, he will suggest: &amp;quot;Have you tried port side?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
During the boosted fishing period, you can expect to pull up plenty of sea serpents, so be ready! Like always, you'll find nets, maps and MiBs on the serpents. The treasure maps will always be of level 1. The messages in a bottle will be of the same level as the sea chart. Be careful! Level 4 or higher MiBs will spawn on krakens!&lt;br /&gt;
&lt;br /&gt;
Once the tillerman has stopped commenting on your fishing, you know the boosted fishing period is over. You will have completed the first pin of the sea chart!&lt;br /&gt;
&lt;br /&gt;
=== The Next Pin ===&lt;br /&gt;
&lt;br /&gt;
To proceed to the next map pin, say &amp;quot;single 2&amp;quot; and repeat the fishing process. The higher level of the sea chart, the more map pins there are.&lt;br /&gt;
&lt;br /&gt;
See also: [[Fishing]]&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Cooking&amp;diff=3865</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Cooking&amp;diff=3865"/>
		<updated>2023-04-19T20:13:19Z</updated>

		<summary type="html">&lt;p&gt;Yoar: &lt;/p&gt;
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[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview]&lt;br /&gt;
&lt;br /&gt;
Cooking allows you to cook meat and other raw food to make them safe to eat.&lt;br /&gt;
&lt;br /&gt;
On Angel Island, Cooking can also be used to seal weapons with wax in order to make them immune to damage from [[Corrosion]].&lt;br /&gt;
&lt;br /&gt;
== Training Cooking ==&lt;br /&gt;
&lt;br /&gt;
Cooking is a straight skill check. This means that you can go from 0.0 to 100.0 doing any valid check. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For cooking, you can do fishsteaks all the way to GM for example. In essence, you can fish a moderate number of fishsteaks and then cook them one at a time.&lt;br /&gt;
&lt;br /&gt;
== Oldschool Cooking ==&lt;br /&gt;
&lt;br /&gt;
Siege Perilous enjoys the old version of cooking where raw food is double clicked and a campfire is targeted to cook the food.&lt;br /&gt;
&lt;br /&gt;
'''Things you can make with a sack flour:''' &amp;lt;br&amp;gt;&lt;br /&gt;
Sack of Flour + Empty Wooden Bowl -&amp;gt; Bowl of Flour&amp;lt;br&amp;gt;&lt;br /&gt;
Sack of Flour + Tribal Berry      -&amp;gt; Tribal Paint&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Things you can make with a a pitcher of water:''' &amp;lt;br&amp;gt;&lt;br /&gt;
Water + Sack of Flour -&amp;gt; Dough&amp;lt;br&amp;gt;&lt;br /&gt;
Water + Bowl of Flour -&amp;gt; Dough&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Things you can make with dough:''' &amp;lt;br&amp;gt;&lt;br /&gt;
Dough + Eggs            -&amp;gt; Unbaked Quiche&amp;lt;br&amp;gt;&lt;br /&gt;
Dough + Wheel of Cheese -&amp;gt; Uncooked Cheese Pizza&amp;lt;br&amp;gt;&lt;br /&gt;
Dough + Sausage         -&amp;gt; Uncooked Sausage Pizza&amp;lt;br&amp;gt;&lt;br /&gt;
Dough + Apple           -&amp;gt; Unbaked Apple Pie&amp;lt;br&amp;gt;&lt;br /&gt;
Dough + Peach           -&amp;gt; Unbaked Peach Cobbler&amp;lt;br&amp;gt;&lt;br /&gt;
Dough + Raw Chicken Leg -&amp;gt; Unbaked Meat Pie&amp;lt;br&amp;gt;&lt;br /&gt;
Dough + Raw Lamb Leg    -&amp;gt; Unbaked Meat Pie&amp;lt;br&amp;gt;&lt;br /&gt;
Dough + Raw Ribs        -&amp;gt; Unbaked Meat Pie&amp;lt;br&amp;gt;&lt;br /&gt;
Dough + Pear            -&amp;gt; Unbaked Fruit Pie&amp;lt;br&amp;gt;&lt;br /&gt;
Dough + Pumpkin         -&amp;gt; Unbaked Pumpkin Pie&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Things you can make with honey:''' &amp;lt;br&amp;gt;&lt;br /&gt;
Honey + Dough         -&amp;gt; Sweet Dough&amp;lt;br&amp;gt;&lt;br /&gt;
Honey + Bowl of Flour -&amp;gt; Cookie Mix&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Things you can make with sweet dough:''' &amp;lt;br&amp;gt;&lt;br /&gt;
Sweet Dough + Bowl of Flour -&amp;gt; Cake Mix&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yoar</name></author>
	</entry>
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