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	<title>GMN Wiki - User contributions [en]</title>
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	<updated>2026-06-02T00:40:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Special_Moves&amp;diff=1181</id>
		<title>Special Moves</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Special_Moves&amp;diff=1181"/>
		<updated>2021-06-27T23:22:37Z</updated>

		<summary type="html">&lt;p&gt;Altris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Special moves are garden variety UO:R, no AoS moves. However, they are not random. They can only be performed with a 2 handed weapon of the chosen skill. There is a downtime of 20 seconds between each special move.&lt;br /&gt;
&lt;br /&gt;
'''Crushing Blow:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Mace Fighting&amp;lt;br /&amp;gt;&lt;br /&gt;
Crushing Blow requires 80 Anatomy to use and costs 15 mana. It deals 150% damage for one swing.&amp;lt;br /&amp;gt;&lt;br /&gt;
Crushing Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: The only Macing weapon with crushing blow is the Warhammer.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Concussion Blow:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Swordsmanship&amp;lt;br /&amp;gt;&lt;br /&gt;
Concussion Blow requires 80 Anatomy to use and costs 15 mana. It halves the opponents mana for 30 seconds.&amp;lt;br /&amp;gt;&lt;br /&gt;
Concussion Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Paralyzing Blow:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fencing&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralyzing Blow requires 80 Anatomy to use and costs 15 mana. It paralyzes an opponent for 5 seconds. Pouches cannot break this paralysis. Paralyzed opponents will still swing their weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralyzing Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stun Punch:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Wrestling&amp;lt;br /&amp;gt;&lt;br /&gt;
Stun Punch requires 80 Anatomy to use and costs 15 Stamina. It stuns the opponent for 4 seconds.&amp;lt;br /&amp;gt;&lt;br /&gt;
Stun Punch can be hotkey'd in Razor with the Toggle Stun (Pre-AOS) command.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Disarm Punch:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Wrestling&amp;lt;br /&amp;gt;&lt;br /&gt;
Disarm Punch requires 80 Arms Lore to use and costs 15 Stamina. It will disarm your opponents weapon.&amp;lt;br /&amp;gt;&lt;br /&gt;
Disarm Punch can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&lt;/div&gt;</summary>
		<author><name>Altris</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Special_Moves&amp;diff=1180</id>
		<title>Special Moves</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Special_Moves&amp;diff=1180"/>
		<updated>2021-06-27T17:51:39Z</updated>

		<summary type="html">&lt;p&gt;Altris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Special moves are garden variety UO:R, no AoS moves. However, they are not random. They can only be performed with a 2 handed weapon of the chosen skill. There is a downtime of 20 seconds between each special move.&lt;br /&gt;
&lt;br /&gt;
'''Crushing Blow:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Mace Fighting&amp;lt;br /&amp;gt;&lt;br /&gt;
Crushing Blow requires 80 Anatomy to use and costs 15 mana. It deals 150% damage for one swing.&amp;lt;br /&amp;gt;&lt;br /&gt;
Crushing Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: The only Macing weapon with crushing blow is the Warhammer.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Concussion Blow:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Swordsmanship&amp;lt;br /&amp;gt;&lt;br /&gt;
Concussion Blow requires 80 Anatomy to use and costs 15 mana. It halves the opponents mana for 30 seconds.&amp;lt;br /&amp;gt;&lt;br /&gt;
Concussion Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Paralyzing Blow:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fencing&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralyzing Blow requires 80 Anatomy to use and costs 15 mana. It paralyzes an opponent for 5 seconds. Pouches cannot break this paralysis. Paralyzed opponents will still swing their weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralyzing Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stun Punch:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Wrestling&amp;lt;br /&amp;gt;&lt;br /&gt;
Stun Punch requires 80 Anatomy to use and costs 15 Stamina. It stuns the opponent for 4 seconds.&amp;lt;br /&amp;gt;&lt;br /&gt;
Stun Punch can be hotkey'd in Razor with the Toggle Stun (Pre-AOS) command.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Disarm Punch:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Wrestling&amp;lt;br /&amp;gt;&lt;br /&gt;
Disarm Punch requires 80 Arms Lore to use and costs 15 Stamina. It will disarm your opponents weapon.&amp;lt;br /&amp;gt;&lt;br /&gt;
Disarm Punch can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&lt;/div&gt;</summary>
		<author><name>Altris</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Special_Moves&amp;diff=1179</id>
		<title>Special Moves</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Special_Moves&amp;diff=1179"/>
		<updated>2021-06-27T17:25:38Z</updated>

		<summary type="html">&lt;p&gt;Altris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Special moves are garden variety UO:R, no AoS moves. However, they are not random. They can only be performed with a 2 handed weapon of the chosen skill. There is a downtime of 20 seconds between each special move.&lt;br /&gt;
&lt;br /&gt;
'''Crushing Blow:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Mace Fighting&amp;lt;br /&amp;gt;&lt;br /&gt;
Crushing Blow requires 80 Anatomy to use and costs 15 mana. It deals 150% damage for one swing.&amp;lt;br /&amp;gt;&lt;br /&gt;
Crushing Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Concussion Blow:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Swordsmanship&amp;lt;br /&amp;gt;&lt;br /&gt;
Concussion Blow requires 80 Anatomy to use and costs 15 mana. It halves the opponents mana for 30 seconds.&amp;lt;br /&amp;gt;&lt;br /&gt;
Concussion Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Paralyzing Blow:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fencing&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralyzing Blow requires 80 Anatomy to use and costs 15 mana. It paralyzes an opponent for 5 seconds. Pouches cannot break this paralysis. Paralyzed opponents will still swing their weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralyzing Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stun Punch:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Wrestling&amp;lt;br /&amp;gt;&lt;br /&gt;
Stun Punch requires 80 Anatomy to use and costs 15 Stamina. It stuns the opponent for 4 seconds.&amp;lt;br /&amp;gt;&lt;br /&gt;
Stun Punch can be hotkey'd in Razor with the Toggle Stun (Pre-AOS) command.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Disarm Punch:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Wrestling&amp;lt;br /&amp;gt;&lt;br /&gt;
Disarm Punch requires 80 Arms Lore to use and costs 15 Stamina. It will disarm your opponents weapon.&amp;lt;br /&amp;gt;&lt;br /&gt;
Disarm Punch can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&lt;/div&gt;</summary>
		<author><name>Altris</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Special_Moves&amp;diff=1178</id>
		<title>Special Moves</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Special_Moves&amp;diff=1178"/>
		<updated>2021-06-27T17:25:06Z</updated>

		<summary type="html">&lt;p&gt;Altris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Special moves are garden variety UO:R, no AoS moves. However, they are not random. They can only be performed with a 2 handed weapon of the chosen skill. There is a downtime of 20 seconds between each special move.&lt;br /&gt;
&lt;br /&gt;
'''Crushing Blow:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Mace Fighting&amp;lt;br /&amp;gt;&lt;br /&gt;
Crushing Blow requires 80 Anatomy to use and costs 15 mana. It deals 150% damage for one swing.&lt;br /&gt;
Crushing Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&lt;br /&gt;
&lt;br /&gt;
'''Concussion Blow:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Swordsmanship&amp;lt;br /&amp;gt;&lt;br /&gt;
Concussion Blow requires 80 Anatomy to use and costs 15 mana. It halves the opponents mana for 30 seconds.&lt;br /&gt;
Concussion Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&lt;br /&gt;
&lt;br /&gt;
'''Paralyzing Blow:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fencing&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralyzing Blow requires 80 Anatomy to use and costs 15 mana. It paralyzes an opponent for 5 seconds. Pouches cannot break this paralysis. Paralyzed opponents will still swing their weapons.&lt;br /&gt;
Paralyzing Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&lt;br /&gt;
&lt;br /&gt;
'''Stun Punch:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Wrestling&amp;lt;br /&amp;gt;&lt;br /&gt;
Stun Punch requires 80 Anatomy to use and costs 15 Stamina. It stuns the opponent for 4 seconds.&lt;br /&gt;
Stun Punch can be hotkey'd in Razor with the Toggle Stun (Pre-AOS) command.&lt;br /&gt;
&lt;br /&gt;
'''Disarm Punch:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Wrestling&amp;lt;br /&amp;gt;&lt;br /&gt;
Disarm Punch requires 80 Arms Lore to use and costs 15 Stamina. It will disarm your opponents weapon.&lt;br /&gt;
Disarm Punch can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&lt;/div&gt;</summary>
		<author><name>Altris</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Special_Moves&amp;diff=1177</id>
		<title>Special Moves</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Special_Moves&amp;diff=1177"/>
		<updated>2021-06-27T17:24:36Z</updated>

		<summary type="html">&lt;p&gt;Altris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Special moves are garden variety UO:R, no AoS moves. However, they are not random. They can only be performed with a 2 handed weapon of the chosen skill. There is a downtime of 20 seconds between each special move.&lt;br /&gt;
&lt;br /&gt;
'''Crushing Blow:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Mace Fighting&amp;lt;br /&amp;gt;&lt;br /&gt;
Crushing Blow requires 80 Anatomy to use and costs 15 mana. It deals 150% damage for one swing.&lt;br /&gt;
Crushing Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&lt;br /&gt;
&lt;br /&gt;
'''Concussion Blow:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Swordsmanship&amp;lt;br /&amp;gt;&lt;br /&gt;
Concussion Blow requires 80 Anatomy to use and costs 15 mana. It halves the opponents mana for 30 seconds.&lt;br /&gt;
Concussion Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&lt;br /&gt;
&lt;br /&gt;
'''Paralyzing Blow:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fencing&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralyzing Blow requires 80 Anatomy to use and costs 15 mana. It paralyzes an opponent for 5 seconds. Pouches cannot break this paralysis. Paralyzed opponents will still swing their weapons.&lt;br /&gt;
Paralyzing Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&lt;br /&gt;
&lt;br /&gt;
'''Stun Punch:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Wrestling&amp;lt;br /&amp;gt;&lt;br /&gt;
Stun Punch requires 80 Anatomy to use and costs 15 Stamina. It stuns the opponent for 4 seconds.&lt;br /&gt;
Stun Punch can be hotkey'd in Razor with the Toggle Stun (Pre-AOS) command.&lt;br /&gt;
&lt;br /&gt;
'''Disarm:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Wrestling&amp;lt;br /&amp;gt;&lt;br /&gt;
Disarm requires 80 Arms Lore to use and costs 15 Stamina. It will disarm your opponents weapon.&lt;br /&gt;
Disarm can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.&lt;/div&gt;</summary>
		<author><name>Altris</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Custom_Housing&amp;diff=1174</id>
		<title>Custom Housing</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Custom_Housing&amp;diff=1174"/>
		<updated>2021-06-25T18:18:23Z</updated>

		<summary type="html">&lt;p&gt;Altris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Custom housing can be a rather ugly thing. In order to maintain a believable level of fantasy/RP, the staff here at Angel Island oversee the construction of custom housing by allowing players to create houses on our test server which will then be reviewed by staff. If your design is accepted that house will be set to a deed and made static. At that point, you and only you can buy replicates of your house which you can sell to players.&lt;br /&gt;
&lt;br /&gt;
All available custom houses can be viewed by stepping into the red portal in the architect building in Britain north of the West Britain Bank.&lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
Custom houses come with the storage equivalent of a small house (2 secures, 2 lockboxes, and 270 lockdowns). Upgrades can be purchased from a general contractor. For more information, please see [[Housing Info]].&lt;br /&gt;
&lt;br /&gt;
===Doors===&lt;br /&gt;
Custom houses come with no doors. Doors can be purchased from an architect. For more information, please see [[Housing Info]].&lt;/div&gt;</summary>
		<author><name>Altris</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Angel_Island_Prison&amp;diff=1173</id>
		<title>Angel Island Prison</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Angel_Island_Prison&amp;diff=1173"/>
		<updated>2021-06-25T18:17:07Z</updated>

		<summary type="html">&lt;p&gt;Altris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In UO there are long term murder counts and short term murder counts. Every time you kill an innocent and they report you for it, you get a long term and a short term murder count. Long terms last 40 hours, and short terms last 8. Long term murder counts determine if you are red or blue; 5 or more long terms and you’re red. Short term murder counts determine if you will take stat loss upon resurrection; 5 or more short terms and you will lose 10% of your skills when you are resurrected. The exception to this rule is Angel Island Prison.&lt;br /&gt;
&lt;br /&gt;
To see if you are eligible for stat loss say “I must consider my sins”. There are a number of messages.&lt;br /&gt;
&lt;br /&gt;
'''No stat loss:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
*Fear not, thou hast not slain the innocent.&lt;br /&gt;
*Fear not, thou hast not slain the innocent in some time.&lt;br /&gt;
*Although thou hast slain the innocent, thy deeds shall not bring retribution upon thy return to the living.&lt;br /&gt;
&lt;br /&gt;
'''Stat loss:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
*If thou should return to the land of the living, the innocent shall wreak havoc upon thy soul.&lt;br /&gt;
*If you have found yourself on the wrong side of the law as a murderer, you may just end up in prison.&lt;br /&gt;
&lt;br /&gt;
If you have more than 5 short term murders you may spend time in prison. While in prison, your short term and long term murder times are halved. If you die with more than 5 short terms you are given the option to go to prison or take stat loss.&lt;br /&gt;
&lt;br /&gt;
Angel Island Prison is not like UO jail. In prison you can gather resources and fight your way out through the guards. If you don’t want to fight… if you would rather do your time and walk out of prison you can do this as well.&lt;br /&gt;
&lt;br /&gt;
If you have 5 or more short term murder counts and die, you will be offered a prompt that will allow you to go to Angel Island instead of taking stat loss. You can also voluntarily go to Angel Island via the teleporter in Oc'Nivelle.&lt;br /&gt;
&lt;br /&gt;
While you are alive on Angel Island your counts will decay at a rate of 4 hours and 20 hours, half what they would in the free land. Only when you are alive however, otherwise nothing changes. When you get down to less than 5 short term counts, you are free to leave.&lt;br /&gt;
&lt;br /&gt;
If you manage to escape your short terms will be reduced by something on the order of half. There have also been rumors of corrupt officials, perhaps it’s possible to bribe your way off the island…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Parole Officer:'''&lt;br /&gt;
Rumor has it that the parole officer will accept bribes for reduced time in the form of gold.&lt;/div&gt;</summary>
		<author><name>Altris</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Archery&amp;diff=1171</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Archery&amp;diff=1171"/>
		<updated>2021-06-25T17:01:06Z</updated>

		<summary type="html">&lt;p&gt;Altris: /* Training Archery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archery is a long range melee skill.&lt;br /&gt;
&lt;br /&gt;
Archery combined with Poisoning and poison rags can allow you to shoot poisoned arrows. Your chance to apply the level of Poison on the rag is equal to your Poisoning skill, and failing the check to apply the poison on the rag will give you one level lower of poisoning. 0 Poisoning will give you 0% chance to apply any poison at all. &lt;br /&gt;
&lt;br /&gt;
== Training Archery ==&lt;br /&gt;
To train Archery, hire a fighter from the Fighter's Pit in Jhelom and keep them healed while you're shooting them. It takes about 2,500 arrows to go from 30-GM if you have a scavenger agent picking up the arrows you miss.&lt;/div&gt;</summary>
		<author><name>Altris</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Swordsmanship&amp;diff=1170</id>
		<title>Swordsmanship</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Swordsmanship&amp;diff=1170"/>
		<updated>2021-06-25T16:52:50Z</updated>

		<summary type="html">&lt;p&gt;Altris: /* Training Swordsmanship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swordsmanship is the melee skill used when you fight with a sword. At 80 [[Anatomy]] you can use the Concussion Blow special move with a two-handed weapon. Concussion blow costs 15 mana and has a cooldown, and will lower the targets mana up to a maximum of half of their mana. For example, a concussion blow on a target will drop their mana to 50 no matter how much mana they have, but never below that.&lt;br /&gt;
&lt;br /&gt;
== Training Swordsmanship ==&lt;br /&gt;
Swordsmanship can be trained from 0-GM by hiring a mercenary from the fighting pit in Jhelom. Buy 10 or 15 butcher knives from the blacksmith and make a macro to heal your mercenary and to equip a butcher knife if the one you're using breaks.&lt;/div&gt;</summary>
		<author><name>Altris</name></author>
	</entry>
	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Wrestling&amp;diff=1169</id>
		<title>Wrestling</title>
		<link rel="alternate" type="text/html" href="https://game-master.net/aiwiki/index.php?title=Wrestling&amp;diff=1169"/>
		<updated>2021-06-25T16:48:36Z</updated>

		<summary type="html">&lt;p&gt;Altris: /* Training Wrestling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wrestling is a melee skill used with your bare hands. 80 Anatomy allows you to use the Stun Punch ability which lasts 4 seconds if landed successfully. 80 Arms Lore allows you to use the Disarm ability.&lt;br /&gt;
&lt;br /&gt;
== Training Wrestling ==&lt;br /&gt;
Wrestling is raised the same as every other melee skill. From 0-GM simply hire a mercenary from the fighter pit in Jhelom and keep them healed as you punch them.&lt;/div&gt;</summary>
		<author><name>Altris</name></author>
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