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	<id>https://game-master.net/aiwiki/index.php?action=history&amp;feed=atom&amp;title=Training_Vouchers</id>
	<title>Training Vouchers - Revision history</title>
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	<updated>2026-04-14T15:57:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://game-master.net/aiwiki/index.php?title=Training_Vouchers&amp;diff=4274&amp;oldid=prev</id>
		<title>Adam ant: Created</title>
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		<updated>2026-01-04T20:26:09Z</updated>

		<summary type="html">&lt;p&gt;Created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;On '''Mortalis''', new players begin their journey with a [[Training Voucher]] instead of gold. Training Vouchers are used exclusively for skill training and are not accepted as currency for goods or services.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
On Mortalis, Training Vouchers may only be used for training skills with NPC trainers.&lt;br /&gt;
&lt;br /&gt;
To train using a Training Voucher, type the following:&lt;br /&gt;
&lt;br /&gt;
'''(Vendor Name) train (Skill Name) (Gold Amount)'''&lt;br /&gt;
&lt;br /&gt;
When the command is accepted, the value of the Training Voucher is reduced accordingly and your character receives training, provided the NPC is capable of training the requested skill.&lt;br /&gt;
&lt;br /&gt;
Training Vouchers are consumed only through training and cannot be used for any other purpose.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions ===&lt;br /&gt;
&lt;br /&gt;
Training Vouchers on Mortalis are intentionally limited in scope:&lt;br /&gt;
&lt;br /&gt;
* Training Vouchers cannot be used to purchase items, supplies, or services.&lt;br /&gt;
* Training Vouchers are not accepted by shopkeepers as payment for goods.&lt;br /&gt;
* Training Vouchers cannot be traded, sold, or transferred between players.&lt;br /&gt;
* Training Vouchers are intended solely to support early skill development.&lt;br /&gt;
&lt;br /&gt;
=== Design Notes ===&lt;br /&gt;
&lt;br /&gt;
Training Vouchers exist to support Mortalis’s one-character, long-term identity model. Early skill access is provided without introducing a gold economy advantage or enabling item acquisition through non-gameplay means.&lt;br /&gt;
&lt;br /&gt;
All equipment, resources, and wealth on Mortalis must be earned through interaction with the world.&lt;/div&gt;</summary>
		<author><name>Adam ant</name></author>
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